The difficulty axis
Six difficulty presets, named and ordered from the game's own files.
Every setting ships six default values, one per difficulty. Nothing in the shipped files says which position is which difficulty. Here is how we established it — three ways, none of which is guessing.
The order
| Index | Name in the game files | Our English |
|---|---|---|
| 0 | Xiuxian | Casual |
| 1 | Jiandan | Easy |
| 2 | Putong | Normal |
| 3 | Kunnan | Hard |
| 4 | Dashi | Master |
| 5 | Custom | Custom |
1. The server binary names them
The shipped executable exports EGameXishuNandu with exactly these six members. That is a different artifact from the config JSON, so it is independent evidence for the set of names.
2. Each difficulty template matches its own index, and only its own
The developer ships one config template per difficulty. Matching each template's values against every index of the difficulty arrays gives a clean diagonal: 100% of 282 settings, in all five schema families.
| Schema | Casual | Easy | Normal | Hard | Master | Custom |
|---|---|---|---|---|---|---|
| Action | 100% | 100% | 100% | 100% | 100% | 100% |
| Creative | 100% | 100% | 100% | 100% | 100% | 100% |
| Management | 100% | 100% | 100% | 100% | 100% | 100% |
| PvP | 100% | 100% | 100% | 100% | 100% | 100% |
| Default | 100% | 100% | 100% | 100% | 100% | 100% |
3. The direction, without translating anything
Across indices 0–4 these four settings move strictly one way, and index 2 sits at exactly 1.0 on all of them. Easiest to hardest, provable without reading a single Chinese character.
| Setting | Shipped label | Casual | Easy | Normal | Hard | Master | Custom |
|---|---|---|---|---|---|---|---|
| Damage taken from wildlife | 被野生动物伤害倍率 | 0.6 | 0.8 | 1 | 1.2 | 1.5 | 1 |
| Gathering yield | 采集产出倍率 | 3 | 2 | 1 | 1 | 1 | 1 |
| Damage dealt to wildlife | 对野生生物伤害倍率 | 1.5 | 1.2 | 1 | 0.9 | 0.8 | 1 |
| Awareness XP | 意识经验倍率 | 4 | 3 | 3 | 3 | 3 | 3 |
| Health regen speed | 生命恢复速度倍率 | 5 | 2 | 1 | 0.8 | 0.5 | 1 |
| Food drain | 食物消耗速度倍率 | 0.3 | 0.6 | 1 | 1.5 | 2 | 1 |