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Tribesmen: the work-state machine

The 31 states a tribesman can be in, and the settings that decide how many you may have.

Read from the Soulmask dedicated‑server package, build 25117130 · extracted 2026-09-05

A tribesman is always in exactly one of 31 work states. The game exposes assignments but never the state list, which is why “my tribesmen stopped working” is so hard to diagnose — several of these states look identical from the outside.

StateName in the game files
Auto-managedTuoGuan
CapturingZhuaBu
Collecting lootShouJiZhanLiPin
CraftingZhiZao
Crew assemblyCrewAssembly
DefendingFangYu
Depositing and withdrawingCunQu
DormantXiuMian
Fielded as a combat groupChuZhanGroup
Fielded for combatChuZhan
FightingZhanDou
Filling structuresJianZhuTianChong
FollowingGenSui
HarvestingCaiShou
Hunting ground dutyShouLieChang
IdleXianXia
InteractingHuDong
LoggingFaMu
MaintenanceWeiHu
MiningCaiKuang
PatrollingXunLuo
PausedZanTing
Possessed by the playerKongZhi
SleepingShuiJiao
Sorting itemsWuPinZhengLi
Taking shelterBiNan
Too dejected to workXinQingJuSang
Training groundTrainGround
Upgrading structuresJianZhuShengJi
Waiting to trainWaitingForTrain
Waste disposalPaiXie

Three states that look like a bug and are not

The caps that decide how many you can have