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Tribesmen: the work-state machine

The 31 states a tribesman can be in, and the settings that decide how many you may have.

Read from the Soulmask dedicated‑server package, build 25117130 · extracted 2026-09-05

A tribesman is always in exactly one of 31 work states. The game exposes assignments but never the state list, which is why “my tribesmen stopped working” is so hard to diagnose — several of these states look identical from the outside.

The 31 states a tribesman can be in, sorted into working, fighting, stopped, and other.

Working 12

Doing the job you assigned. If you see one of these, nothing is wrong.

CaiKuang MiningFaMu LoggingCaiShou HarvestingZhiZao CraftingJianZhuShengJi Upgrading structuresJianZhuTianChong Filling structuresWuPinZhengLi Sorting itemsCunQu Depositing and withdrawingShouJiZhanLiPin Collecting lootWeiHu MaintenanceShouLieChang Hunting ground dutyPaiXie Waste disposal

Fighting or guarding 6

Combat and patrol duty. These pre-empt work orders.

ZhanDou FightingChuZhan Fielded for combatChuZhanGroup Fielded as a combat groupFangYu DefendingXunLuo PatrollingZhuaBu Capturing

Stopped, and why 7

The states behind “my tribesmen will not work”. Every one of these looks like idling from the outside.

XiuMian DormantXinQingJuSang Too dejected to workZanTing PausedTuoGuan Auto-managedBiNan Taking shelterXianXia IdleShuiJiao Sleeping

Everything else 6

Movement, interaction and training.

CrewAssembly Crew assemblyGenSui FollowingHuDong InteractingKongZhi Possessed by the playerTrainGround Training groundWaitingForTrain Waiting to train
Grouping is ours. The states and their names are the game’s, read from the server executable. We did not measure the transitions between them, so there are no arrows here — drawing them would be inventing a mechanism.

All 31 states

StateName in the game files
Auto-managedTuoGuan
CapturingZhuaBu
Collecting lootShouJiZhanLiPin
CraftingZhiZao
Crew assemblyCrewAssembly
DefendingFangYu
Depositing and withdrawingCunQu
DormantXiuMian
Fielded as a combat groupChuZhanGroup
Fielded for combatChuZhan
FightingZhanDou
Filling structuresJianZhuTianChong
FollowingGenSui
HarvestingCaiShou
Hunting ground dutyShouLieChang
IdleXianXia
InteractingHuDong
LoggingFaMu
MaintenanceWeiHu
MiningCaiKuang
PatrollingXunLuo
PausedZanTing
Possessed by the playerKongZhi
SleepingShuiJiao
Sorting itemsWuPinZhengLi
Taking shelterBiNan
Too dejected to workXinQingJuSang
Training groundTrainGround
Upgrading structuresJianZhuShengJi
Waiting to trainWaitingForTrain
Waste disposalPaiXie

Three states that look like a bug and are not

The caps that decide how many you can have