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Game systems, by their own taxonomy

What the game actually models, from its own symbol table.

Read from the Soulmask dedicated‑server package, build 25117130 · extracted 2026-09-05

Read out of the shipped server executable: every category the game distinguishes inside each system. This tells you what the game models — how many crop stages exist, every reason a crop can stall, every rank a tribe has. It does not give item names or numbers.

Crops 12

Growth stages, and every reason a crop stops growing.

Animals & breeding 24

Animal types and the breeding, rearing and control state machines.

Masks 71

Mask parts, the effects a mask can grant, and repair paths.

Tribe 145

Ranks, permissions, what a tribe level unlocks, and every logged action.

Talents (Natural Gifts) 141

Every kind of effect a Natural Gift can have, and where gifts come from.

Items & quality 57

Item categories and the quality tiers used across items, skills and equipment.

Weapons 62

Weapon classes, materials, range and power types.

Weather 76

Weather properties and how weather areas are shaped.

Building 57

Build materials, what is count-limited, and special structure types.

Attributes 153

Every attribute the game tracks and how attribute effects are applied.

1234 enum types and 7951 members were read in total; the pages above cover the ones a player has a question about.