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Which proficiency should you level?

All 31 proficiencies and exactly what levelling each one improves.

Read from the Soulmask dedicated‑server package, build 25117130 · extracted 2026-09-05
Which benefits each proficiency grantsA filled cell means levelling that proficiency improves that benefit. The game states which, never by how much, so the cells are on or off rather than shaded.Attack speedDung outputDamageDamage increaseEgg outputMaximum durabilityYieldQuality increaseSpeedPoise damage increaseStamina costStamina cost reductionStamina damage increaseTool durabilityWool / feather outputMaterial cost reductionBladeBowDual BladesGauntletsGreatswordHammerShieldSpearWhipAlchemyConstructionCookingGrindingPotterySmeltingSpinningStonecuttingTanningWoodworkingArmoursmithingFurniture-makingJewelcraftingWeaponsmithingHarvestingLoggingMiningSlaughteringAnimal husbandryFarmingButcheringCapturing
Every proficiency and every benefit it grants. Combat proficiencies share one shape, gathering another, crafting a third — which is the fastest way to see what levelling anything will do.

Soulmask has 31 proficiencies. Levelling one grants a fixed set of benefits, and which set you get depends entirely on what family the proficiency is in. There are 8 shapes.

CountProficienciesWhat levelling it improves
10Spinning, Construction, Alchemy, Woodworking, Cooking, Stonecutting, Smelting, Tanning, Grinding, PotteryYield, Speed, Material cost reduction
8Whip, Hammer, Greatsword, Blade, Bow, Spear, Gauntlets, Dual BladesAttack speed, Damage, Damage increase, Poise damage increase, Stamina cost reduction, Stamina damage increase
4Mining, Harvesting, Logging, SlaughteringYield, Speed, Stamina cost, Tool durability
3Armoursmithing, Weaponsmithing, JewelcraftingMaximum durability, Yield, Quality increase, Speed, Material cost reduction
1ButcheringYield, Speed
1Furniture-makingYield, Quality increase, Speed, Material cost reduction
1Animal husbandryDung output, Egg output, Stamina cost, Wool / feather output
1FarmingSpeed

All proficiencies

ProficiencyName in the game filesFamilyBenefits
AlchemyLianJincrafting3
Animal husbandryYangZhihusbandry4
ArmoursmithingJiaZhouequipment5
BladeDaocombat6
BowGongcombat6
ButcheringPouJieprocessing2
CapturingBuZhuotribe0
ConstructionJianZhucrafting3
CookingPengRencrafting3
Dual BladesShuangDaocombat6
FarmingZhongZhihusbandry1
Furniture-makingQiJuequipment4
GauntletsQuanTaocombat6
GreatswordDaJiancombat6
GrindingYanMocrafting3
HammerChuicombat6
HarvestingCaiShougathering4
JewelcraftingZhuBaoequipment5
LoggingFaMugathering4
MiningCaiKuanggathering4
PotteryZhiTaocrafting3
ShieldDunPaicombat0
SlaughteringTuZaigathering4
SmeltingRongLiancrafting3
SpearMaocombat6
SpinningFangZhicrafting3
StonecuttingQieShicrafting3
TanningRouPicrafting3
WeaponsmithingWuQiequipment5
WhipBiancombat6
WoodworkingPaoMucrafting3
Six benefit entries are deliberately unattributed. They carry no proficiency name as a prefix, so we do not file them under one. The likely owner is obvious to a reader and is not stated by the game, so it is shown as a candidate only. This is also why Shield shows no benefits in the table above: its two entries are damage reduction, and they are named Dun* rather than DunPai*.
EntryLikely proficiencyBasis
DunDamageDecShieldname prefix only -- INFERENCE, not stated by the game
DunTiLiDamageDecShieldname prefix only -- INFERENCE, not stated by the game
ZuoWuCaiJiFarmingname prefix only -- INFERENCE, not stated by the game
ZuoWuFeiLiaoConsumeDecFarmingname prefix only -- INFERENCE, not stated by the game
ZuoWuHPIncFarmingname prefix only -- INFERENCE, not stated by the game
ZuoWuShuiFenConsumeDecFarmingname prefix only -- INFERENCE, not stated by the game