Soulmask Systems Wiki
Home › Settings

Server settings

Every setting the Soulmask dedicated server accepts, with the range the game actually permits in each mode and slot.

Read from the Soulmask dedicated‑server package, build 25117130 · extracted 2026-09-05
Why this page exists. Soulmask ships 282 server settings across 5 game-mode schemas and 3 slots — and 181 of them have a different minimum, maximum or default depending on which mode and slot you are in. Published configurators flatten that into one range per setting, which cannot be right for 181 of 282 of them.

General & world 86

The developer's catch-all: world time, caps on personal and tribe assets, master feature switches, and a handful of server-performance dials.

Experience & levelling 24

Every XP multiplier, plus what a level-up grants to you, your barbarians and your animals.

Harvesting, drops & production 28

Yield and speed multipliers for gathering, mining, logging, butchering, farming, breeding and crafting, plus drop rates by enemy tier.

Building 24

Decay, build and repair speed, height and area limits, and the per-structure build caps.

Resource respawn 3

Where and how fast harvested resources come back.

Combat & damage 39

Damage multipliers in every direction, poise and stamina damage, regeneration, parry difficulty, and the PvP damage coefficients.

Consumption & durability 14

How fast food, water, breath, fuel, fertiliser and durability drain, and what repairing costs.

Raids & invasions 20

The invasion system end to end: heat accumulation, scouting, assault and cooldown phases, wave sizes, enemy strength and reward cadence.

Awareness caps & regional PvP windows 23

Two unrelated things the developer files together: the per-server-day Awareness level ceiling, and the weekday/weekend PvP time windows per region.

Fielded unit counts 3

How many animals and barbarians may be fielded in combat, and the overall AI level.

Battlefield windows 6

Opening and closing times for the battlefield feature, per regional cluster.

Server-wide events 12

Timing, region, probability and frequency of server-wide events.

The 17 settings the game never shows you

These carry IsShow: false in every mode and slot. Several are server-performance dials.