Server settings
Every setting the Soulmask dedicated server accepts, with the range the game actually permits in each mode and slot.
General & world 86
The developer's catch-all: world time, caps on personal and tribe assets, master feature switches, and a handful of server-performance dials.
Experience & levelling 24
Every XP multiplier, plus what a level-up grants to you, your barbarians and your animals.
Harvesting, drops & production 28
Yield and speed multipliers for gathering, mining, logging, butchering, farming, breeding and crafting, plus drop rates by enemy tier.
Building 24
Decay, build and repair speed, height and area limits, and the per-structure build caps.
Resource respawn 3
Where and how fast harvested resources come back.
Combat & damage 39
Damage multipliers in every direction, poise and stamina damage, regeneration, parry difficulty, and the PvP damage coefficients.
Consumption & durability 14
How fast food, water, breath, fuel, fertiliser and durability drain, and what repairing costs.
Raids & invasions 20
The invasion system end to end: heat accumulation, scouting, assault and cooldown phases, wave sizes, enemy strength and reward cadence.
Awareness caps & regional PvP windows 23
Two unrelated things the developer files together: the per-server-day Awareness level ceiling, and the weekday/weekend PvP time windows per region.
Fielded unit counts 3
How many animals and barbarians may be fielded in combat, and the overall AI level.
Battlefield windows 6
Opening and closing times for the battlefield feature, per regional cluster.
Server-wide events 12
Timing, region, probability and frequency of server-wide events.
The 17 settings the game never shows you
These carry IsShow: false in every mode and slot. Several are server-performance dials.
- Inventory sync optimisation — Server-side optimisation of inventory replication. Hidden from the in-game UI.
- Boss equipment drop-rate correction — Adjustment to how often bosses drop equipment. Hidden from the in-game UI.
- Boss equipment durability correction — Adjustment to the durability of boss-dropped equipment. Hidden from the in-game UI.
- Fielded animal count — How many animals may be fielded in combat. Hidden from the in-game UI.
- Draw dungeon routes (debug) — Developer debug overlay for dungeon pathing. Hidden from the in-game UI.
- Elite equipment drop-rate correction — Adjustment to elite equipment drop frequency. Hidden from the in-game UI.
- Elite equipment durability correction — Adjustment to elite-dropped equipment durability. Hidden from the in-game UI.
- Ignore objects between camera and character — Interaction targeting tweak. Hidden from the in-game UI.
- Wake distance — Distance at which dormant entities wake up. Hidden from the in-game UI.
- Movement optimisation — Server-side movement optimisation. Hidden from the in-game UI.
- Normal barbarian equipment drop-rate correction — Adjustment to ordinary barbarian equipment drop frequency. Hidden from the in-game UI.
- Normal barbarian equipment durability correction — Adjustment to ordinary barbarian equipment durability. Hidden from the in-game UI.
- Platforms affect pathfinding — Whether platforms are considered by NPC navigation. Hidden from the in-game UI.
- Physics optimisation distance — Radius inside which full physics is simulated. Hidden from the in-game UI.
- Physics optimisation — Server-side physics optimisation. Hidden from the in-game UI.
- Coefficient must be zero — Internal flag. Meaning not established from the shipped files.
- Sleep (dormancy) distance — Distance at which entities go dormant. Hidden from the in-game UI.