Soulmask Systems Wiki
How Soulmask actually works, read from the files the developer ships.
Read from the Soulmask dedicated‑server package,
build 25117130 ·
extracted 2026-09-05
Check my server config tool
Paste your GameXishu.json; every value checked against the range the game permits for your mode and slot. Runs in your browser.
Server settings 282
Every setting with the range the game actually permits — per mode, per slot, per difficulty.
The difficulty axis 6
What each of the six difficulty presets changes, established three ways.
Proficiencies 31
What levelling each one actually improves.
Tribesmen 31
The work-state machine, and why they stop working.
Server presets 132
The configurations the developer runs on its own servers.
Game systems 1234
What the game models, from its own symbol table.
This is a systems wiki, not an item database. It answers “how does this work and what are the real limits”, from files the developer ships. It deliberately has no item, recipe or creature data, because that lives in an encrypted archive we will not open. How we get the data ›
Things here that are not published anywhere else
- The six difficulty presets, named and ordered — every setting has six per-difficulty defaults and nothing states which is which.
- 181 settings whose permitted range changes with mode and slot — a single flat range is wrong for most of the settings list.
- The developer’s own 132 server templates — and the fact that 131 of them contradict the “keep all three blocks in sync” advice every guide repeats.
- The proficiency benefit matrix — 31 proficiencies in 8 benefit shapes.