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Why you cannot level past a certain point

On PvP servers there is a second cap nobody mentions, and it depends on how old the server is.

Read from the Soulmask dedicated‑server package, build 25117130 · extracted 2026-09-05

Awareness is Soulmask's main character level, and it has two ceilings. Players usually find the first one and never learn about the second.

The cap everyone knows

Max Awareness level is the absolute maximum Awareness level, default 60. A host can set it between 1 and 60.

The cap that actually stops you — on PvP servers

There is a second ceiling, based on how many days the server has been running: one setting per day for the first ten days. On most modes it is set to 60 for every day, so it never binds and you will never notice it. On the PvP schema it is a real ladder.

Mode schemaDay 1Day 2Day 3Day 4Day 5Day 6Day 7Day 8Day 9Day 10Max level
Default6060606060606060606060
Action6060606060606060606060
Creative6060606060606060606060
Management6060606060606060606060
PvP gates you2934394449545960606060

On a PvP server you are capped at 29 on day one, and the ceiling rises by five a day to 59 on day seven before reaching 60 on day eight. No amount of experience moves it — it lifts on the server's clock, not yours. That is a deliberate levelling race, and it is why an early PvP server feels like it has a wall in it.

Of the 132 configurations the developer ships, 24 use the PvP ladder and 84 use a flat 60. New characters start at level 1.

If you are stuck below the cap you expected, check which mode your server runs before you check your XP rates. On PvE, Action, Creative and Management the day caps are not what is stopping you — look at Max Awareness level instead.

Once the cap is not the problem

Awareness experience is its own multiplier, Awareness XP (default 1), separate from body XP (Body XP), mask XP (Mask XP) and proficiency XP (Proficiency XP). Raising the wrong one is a common mistake — there are 24 distinct XP settings and they do not overlap.