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How to raise your tribe limit

There are four separate ceilings and people usually mean a different one than the setting they are told to change.

Read from the Soulmask dedicated‑server package, build 25117130 · extracted 2026-09-05

“Tribe limit” is four different numbers in Soulmask, and the advice you find usually changes the wrong one.

The four ceilings

What it limitsSetting Default
Recruited tribesmen, tribe‑wideTribe tribesman cap 50
Players in the tribeTribe member cap 20
Tribesmen you may field in combatFielded barbarian count 3
Animals you may ownPersonal animal cap 10

The part that is progression, not configuration

Three settings grant additional recruitable tribesmen as you upgrade Connection Enhancement:

On an unmodified server this is the route a player actually has: the tribe-wide cap is the host's decision, but the per-player allowance is something you earn.

If you host the server

Raise Tribe tribesman cap. Check the maximum on its page first — the ceiling is not the same in every game mode, and a value your mode does not permit is not a value the server will honour. Paste your config into the checker if you are not sure which mode schema you are on.

Recruiting faster, rather than more

Two settings change how quickly a captured barbarian becomes a tribesman and how good they are when they arrive: Barbarian taming speed (default 1) and Wild barbarian quality (default 1). Quality is the one that matters for a useful worker, because aptitude is rolled, not trained.