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Which difficulty should you pick?

What each of the six presets actually changes, with the developer's own numbers.

Read from the Soulmask dedicated‑server package, build 25117130 · extracted 2026-09-05

Soulmask ships six difficulty presets and describes none of them. Every setting in the game carries six default values, one per difficulty, and the game does not tell you what any of them are. Here is how we established the order; below is what it means in practice.

The four settings that define the curve

These move strictly one way from Casual to Master, and Normal sits at exactly 1.0 on all four. Everything else is decoration around them.

SettingCasualEasyNormalHardMasterCustom
Damage taken from wildlife0.60.811.21.51
Food drain0.30.611.521
Damage dealt to wildlife1.51.210.90.81
Health regen speed5210.80.51

Reading it

Difficulty is not the same as game mode. Soulmask has five mode schemas as well, and they change the permitted ranges, not the defaults. A setting can have a different maximum in PvP than in Default at the same difficulty. The two axes are independent and every published configurator flattens them into one.