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Why your tribesmen stopped working

Six reasons, in the order they are worth checking. All of them are states the game tracks and never shows you.

Read from the Soulmask dedicated‑server package, build 25117130 · extracted 2026-09-05

Soulmask gives a tribesman a job and then never tells you which of 31 internal states they are actually in. Several of those look identical from the outside — the tribesman is standing there, doing nothing, and the job is still assigned. Here is what to rule out, cheapest first.

1. You were offline too long

The single most common cause, and the one nobody mentions. After 7 days of the owning player being offline, that player's tribesmen go dormant and stop working entirely. The threshold is a server setting — Days offline before tribesmen go dormant — and a host can set it anywhere from 0 to 30. Creative-mode servers ship it at 30 instead.

If you came back from a holiday to a dead base, this is almost certainly why, and it is not a bug.

2. Their mood collapsed

There is a work state whose whole meaning is “too dejected to work” (XinQingJuSang). Mood is governed by two server settings that move in opposite directions: Mood growth rate and Mood decay rate. On a server where decay outpaces growth, tribesmen will stall no matter what you assign them.

3. They are on auto-management

TuoGuan is a state, not a setting: a tribesman under automatic management is not going to take your manual assignment. It looks exactly like being idle.

4. They are asleep, dormant, or sheltering

Three separate states — ShuiJiao (sleeping), XiuMian (dormant) and BiNan (taking shelter) — all render as a stationary tribesman. Sheltering is a response to danger; dormancy is the offline timer above.

5. You are over a cap

Recruitment and fielding have hard ceilings, and going over one does not always announce itself. See the caps that decide how many you can have.

6. The station, not the tribesman

Several work states are about a place rather than a person — ShouLieChang (hunting ground duty), TrainGround and WaitingForTrain. A tribesman waiting for a training slot is working as intended.

What this guide does not know. We can tell you the complete list of states the game models and the settings that drive them, because both are in files the developer ships. We cannot tell you which state your tribesman is in — the game does not expose it.