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Raids & invasions

The invasion system end to end: heat accumulation, scouting, assault and cooldown phases, wave sizes, enemy strength and reward cadence.

Read from the Soulmask dedicated‑server package, build 25117130 · extracted 2026-09-05
SettingKindMinMaxDefault
Concurrent invasionsvalue152
Enemies per wave (max)value125616
Enemies per wave (min)value1503
Heat accumulation ratevalue0.151
Invasion assault minutesvalue3012090
Invasion burn coefficientvalue010.6
Invasion cooldown minutesvalue1144001440
Invasion enemy levelvalue0101
Invasion enemy strengthvalue0101
Invasion reward intervalvalue1103
Invasion scalevalue0101
Invasion scouting minutesvalue110020
Invasion slaughter coefficientvalue010.3
Invasion total enemies (max)value2256128
Invasion total enemies (min)value1508
Invasion window end hourvalue12424
Invasion window start hourvalue0230
Management-mode invasiontoggle010
Management-mode invasion countdownvalue0101
Random invasionstoggle011

Min, max and default shown are for the Default mode, slot 0. Many settings differ elsewhere — open a setting to see all 15 combinations.