Home › Settings › Raids & invasions › Invasion reward interval
Invasion reward interval
How many consecutive successful defences between rewards.
Read from the Soulmask dedicated‑server package,
build 25117130 ·
extracted 2026-09-05
Key RuQinSucceedPrizeTimes · category Raids & invasions · developer’s label 连续成功抵御入侵发放奖励间隔次数
Permitted range
| Mode | Slot | Min | Max | Default |
|---|---|---|---|---|
| Default | 0 | 1 | 10 | 3 |
| Default | 1 | 1 | 10 | 3 |
| Default | 2 | 1 | 10 | 3 |
| Action | 0 | 1 | 10 | 3 |
| Action | 1 | 1 | 10 | 3 |
| Action | 2 | 1 | 10 | 3 |
| Creative | 0 | 1 | 10 | 3 |
| Creative | 1 | 1 | 10 | 3 |
| Creative | 2 | 1 | 10 | 3 |
| Management | 0 | 1 | 10 | 3 |
| Management | 1 | 1 | 10 | 3 |
| Management | 2 | 1 | 10 | 3 |
| PvP | 0 | 1 | 10 | 3 |
| PvP | 1 | 1 | 10 | 3 |
| PvP | 2 | 1 | 10 | 3 |
This setting has the same range in every mode and slot.
Default by difficulty
| Casual | Easy | Normal | Hard | Master | Custom |
|---|---|---|---|---|---|
| 2 | 3 | 3 | 4 | 5 | 2 |
Difficulty names are the game’s own (EGameXishuNandu, read from the server binary); the English is ours.
What the developer’s own servers set it to
Grouped by value across the 36 official templates that set this setting.