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Invasion reward interval

How many consecutive successful defences between rewards.

Read from the Soulmask dedicated‑server package, build 25117130 · extracted 2026-09-05

Key RuQinSucceedPrizeTimes · category Raids & invasions · developer’s label 连续成功抵御入侵发放奖励间隔次数

Permitted range

ModeSlotMinMaxDefault
Default01103
Default11103
Default21103
Action01103
Action11103
Action21103
Creative01103
Creative11103
Creative21103
Management01103
Management11103
Management21103
PvP01103
PvP11103
PvP21103

This setting has the same range in every mode and slot.

Default by difficulty

CasualEasyNormalHardMasterCustom
233452

Difficulty names are the game’s own (EGameXishuNandu, read from the server binary); the English is ours.

What the developer’s own servers set it to

Grouped by value across the 36 official templates that set this setting.

ValueTemplatesWhich
335Action, Action_Custom, Action_Dashi, Action_Jiandan, Action_Kunnan, Action_Putong, Action_Xiuxian, Creative, Creative_Custom, Creative_Dashi, Creative_Jiandan, Creative_Kunnan and 23 more
210Action_Custom, Action_Xiuxian, Creative_Custom, Creative_Xiuxian, Custom, Management_Custom, Management_Xiuxian, PVP_Custom, PVP_Xiuxian, Xiuxian
46Action_Kunnan, Creative_Kunnan, Kunnan, Management_Kunnan, PVP_Kunnan, PvP_BattleField
55Action_Dashi, Creative_Dashi, Dashi, Management_Dashi, PVP_Dashi