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Invasion slaughter coefficient
How aggressively invaders kill.
Read from the Soulmask dedicated‑server package,
build 25117130 ·
extracted 2026-09-05
Key RuQinTuShaXiShu · category Raids & invasions · developer’s label 入侵屠杀系数
range varies by mode
Permitted range
| Mode | Slot | Min | Max | Default |
|---|---|---|---|---|
| Default | 0 | 0 | 1 | 0.3 |
| Default | 1 | 0 | 1 | 0.3 |
| Default | 2 | 0 | 1 | 0.3 |
| Action | 0 | 0 | 1 | 0.3 |
| Action | 1 | 0 | 1 | 0.3 |
| Action | 2 | 0 | 1 | 0.3 |
| Creative | 0 | 0 | 1 | 0.3 |
| Creative | 1 | 0 | 1 | 0.3 |
| Creative | 2 | 0 | 1 | 0.3 |
| Management | 0 | 0 | 1 | 0.5 |
| Management | 1 | 0 | 1 | 0.5 |
| Management | 2 | 0 | 1 | 0.5 |
| PvP | 0 | 0 | 1 | 0.3 |
| PvP | 1 | 0 | 1 | 0.3 |
| PvP | 2 | 0 | 1 | 0.3 |
This setting's range is not the same everywhere — 2 distinct range sets across the 15 mode/slot combinations. A configurator that shows one range for it is wrong somewhere.
Default by difficulty
| Casual | Easy | Normal | Hard | Master | Custom |
|---|---|---|---|---|---|
| 0.3 | 0.3 | 0.3 | 0.5 | 0.7 | 0.3 |
Difficulty names are the game’s own (EGameXishuNandu, read from the server binary); the English is ours.
What the developer’s own servers set it to
Grouped by value across the 41 official templates that set this setting.