Home › Settings › Fielded unit counts › Fielded animal count
Fielded animal count
How many animals may be fielded in combat. Hidden from the in-game UI.
Read from the Soulmask dedicated‑server package,
build 25117130 ·
extracted 2026-09-05
Key DongWuChuZhanCount · category Fielded unit counts · developer’s label 动物出战数量
hidden from the game UI
Not shown in the game. This setting carries
IsShow: false in every mode and slot, so the game’s own settings UI never renders it. It is still present in the config file and still has a documented range. Undocumented means unsupported — change it deliberately.Permitted range
| Mode | Slot | Min | Max | Default |
|---|---|---|---|---|
| Default | 0 | 1 | 100 | 1 |
| Default | 1 | 1 | 100 | 1 |
| Default | 2 | 1 | 100 | 1 |
| Action | 0 | 1 | 100 | 1 |
| Action | 1 | 1 | 100 | 1 |
| Action | 2 | 1 | 100 | 1 |
| Creative | 0 | 1 | 100 | 1 |
| Creative | 1 | 1 | 100 | 1 |
| Creative | 2 | 1 | 100 | 1 |
| Management | 0 | 1 | 100 | 1 |
| Management | 1 | 1 | 100 | 1 |
| Management | 2 | 1 | 100 | 1 |
| PvP | 0 | 1 | 100 | 1 |
| PvP | 1 | 1 | 100 | 1 |
| PvP | 2 | 1 | 100 | 1 |
This setting has the same range in every mode and slot.
Default by difficulty
| Casual | Easy | Normal | Hard | Master | Custom |
|---|---|---|---|---|---|
| 1 | 1 | 1 | 1 | 1 | 1 |
Difficulty names are the game’s own (EGameXishuNandu, read from the server binary); the English is ours.
What the developer’s own servers set it to
Grouped by value across the 36 official templates that set this setting.
| Value | Templates | Which |
|---|---|---|
| 1 | 36 | Action, Action_Custom, Action_Dashi, Action_Jiandan, Action_Kunnan, Action_Putong, Action_Xiuxian, Creative, Creative_Custom, Creative_Dashi, Creative_Jiandan, Creative_Kunnan and 24 more |