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Action_Custom

An official server configuration, decoded.

Read from the Soulmask dedicated‑server package, build 25117130 · extracted 2026-09-05

Shipped as GameXishu_Template_Action_Custom.json in the dedicated-server package. This is a configuration the developer runs, not a community suggestion.

SettingSlotValue
AI level03
Barbarian taming speed0100
Battlefield end: Americas04
Battlefield start: Americas00
Max following animals03
Battlefield end: Asia014
Battlefield start: Asia010
Inventory sync optimisation01
Disable glider00
Chest loot-pack tier00
Chest loot03
Damage taken from wildlife01
Body level-up: default attribute points01
Downed (near-death) state00
Boss death event00
Boss equipment drop-rate correction01
Boss equipment durability correction05
Boss drops03
Gathering efficiency01
Gathering yield03
Gathering XP01
Automated production yield03
Mining yield03
Body XP01
Cap chest equipment quality00
Body reshaping time010
Fielded tribesman kill-XP share01
Converter efficiency05
Crew size01
Elite/boss proficiency bonus band01
Damage dealt to wildlife01
Animal level-up: default attribute points01
Wildlife boss poise damage01.2
Wildlife boss stamina damage01.5
Animal produce yield03
Fielded animal count01
Wildlife attack damage01
Animal level-up: HP/ATK/DEF gain01
Wildlife damage taken01
Wildlife quality01
Animal production speed05
Animal growth speed0100
Animal carcass yield03
Animal prime-cut yield03
Wildlife poise damage01.2
Wildlife stamina damage01.5
Animal food drain01
Animal water drain01
Animal level-up: spendable points01
Draw dungeon routes (debug)00
Respawn inside dungeons01
Dynamic boss scaling01
Awareness cap: server day 8060
Elite equipment drop-rate correction01
Elite equipment durability correction05
Floating foundations01
Body level-up: HP/ATK/DEF gain01
Battlefield end: Europe021
Battlefield start: Europe017
Awareness XP01
Logging yield03
Animal breeding speed05
Awareness cap: server day 5060
Awareness cap: server day 1060
Awareness cap: server day 4060
Incubation speed010
Move death bag on respawn01
Daylight fraction00.7
Time flow rate024
Personal map markers020
Personal animal cap050
Personal ship cap02
Personal special-animal cap01
Personal Ray-class airship cap01
Extra tribesmen: Connection Enhancement I06
Extra tribesmen: Connection Enhancement III015
Extra tribesmen: Connection Enhancement II010
Tribe map markers020
Tribe animal cap050
Tribe member cap020
Tribe ship cap010
Tribe special-animal cap01
Tribe Ray-class airship cap02
Tribe tribesman cap050
Damage to structures01
Ignore objects between camera and character01
PvP00
Wake distance09000
Keep starting body data on respawn01
Ignore enemy builds in own campfire range01
Starting Awareness level01
Guided tasks01
Boss entrance cinematic01
Machine capture01
Downed-state health regen01
Fleet invasion00
Area build-count limit01
Limit interaction on damaged buildings01
Player portals move goods01
Building decay00
Building decay speed00
Build height limit00
Pre-build preview01
Build & repair speed010
No-respawn radius: buildings01
Invasion assault minutes090
No-build zones01
Mental drain00
Elite barbarian drops03
Structure-healing placement mode01
Cross-server00
Fast-arrive when blocked00
Platform animal carry weight01
Invasion cooldown minutes01440
Mask XP05
Barbarian level-up: default attribute points01
Wild barbarian damage01
Barbarian level-up: HP/ATK/DEF gain01
Barbarian level-up: spendable points01
Ray airship main gun cooldown01
Craft from nearby containers01
Barbarian boss poise damage01.2
Barbarian boss stamina damage01.5
Fielded barbarian count03
Wild barbarian damage taken01
Wild barbarian quality01
Barbarian poise damage01.2
Barbarian stamina damage01.5
Management-mode invasion00
Management-mode invasion countdown01
Mask mimicry upgrade01
Gathering station cap020
Portal cap010
Mysterious converter cap03
Powered conveyor cap01000
Spike trap cap0400
Power mine cap010
Logging station cap020
Floating foundation cap0100
Max carry weight01
Personal campfire cap010
Tribe campfire cap010
Max Awareness level060
Mammoth/ship build-count multiplier03
Excavation station cap020
Hibernation pod cap050
Mental recovery rate010
Movement optimisation01
Durability loss00
New campfire grace period01
Awareness cap: server day 9060
Normal barbarian equipment drop-rate correction01
Normal barbarian equipment durability correction05
Infinite build mode from ESC menu01
Mount/follower kill-XP share01
PvE: only same tribe may open death bags01
PvP window end: Americas, weekend024
PvP window start: Americas, weekend00
PvP window end: Americas, weekday024
PvP window start: Americas, weekday00
PvP window end: Asia, weekend024
PvP window start: Asia, weekend00
PvP window end: Asia, weekday024
PvP window start: Asia, weekday00
PvP window end: Europe, weekend024
PvP window start: Europe, weekend00
PvP window end: Europe, weekday024
PvP window start: Europe, weekday00
PvP percentage true damage01
PvP melee damage00.4
PvP damage: hostile players01
PvP damage: friendly players00.06
PvP damage: non-player objects00
PvP ranged damage00.4
Climbing01
Stamina recovery delay01.2
Platforms affect pathfinding01
Mammoth/ship build range limit01
Mammoth/ship build-count limit01
No item drop on death01
PvE hit-detection range scale01
PvP friendly fire (players)01
PvP protection inside campfire range01
Normal barbarian drops03
Other XP01
Breath recovery speed01
Breath drain01
Fuel consumption00.1
Heat accumulation rate00
Parry difficulty02
Break-free skill cooldown01
Relic chest event00
Force monster respawn on restart00
Character inventory slots0120
Roll i-frames00.6
Invasion window start hour00
Invasion window end hour024
Invasion total enemies (max)0128
Invasion total enemies (min)08
Invasion enemy level01
Invasion scale01
Monster invasion00
Concurrent invasions02
Enemies per wave (max)016
Enemies per wave (min)03
Invasion enemy strength01
Invasion burn coefficient00.6
Invasion reward interval02
Invasion slaughter coefficient00.3
Ruins exploration event01
Awareness cap: server day 2060
Awareness cap: server day 7060
Kill XP01
Kill XP share00.2
Health regen speed01
Food drain00.1
Ship blueprints consume materials01
Proficiency XP03
Timed enemy respawn in occupied camps00
Water drain00.1
Awareness cap: server day 6060
Special event boss01
Server event end: Americas05
Server event start: Americas023
Server event end: Asia016
Server event start: Asia010
Server event overrides00
Server event end: Europe023
Server event start: Europe017
Server event region00
Server event: server age00
Server event trigger interval03600
Server event trigger chance050
Server event trigger limit024
Random invasions00
Target lock-on01
Invasion scouting minutes020
Yield multipliers apply to special items00
Awareness cap: server day 10060
Awareness cap: server day 3060
Stamina regen speed00.8
Dance cooldown (hours)04
Training ground XP0100
Portal interconnection01
Tribe exploration event01
Tribe transport caravan event01
PvP poise damage taken by players00.8
PvP stamina damage taken by players00.8
Player damage to buildings01
No-respawn radius: players01
Perfect reshaping01
Battlefield mode00
Physics optimisation distance06666
Physics optimisation01
Item spoilage time00
Death bag lifetime02
Coefficient must be zero00
Mood decay rate00
Mood growth rate01
Information entry cap010
Repair durability-cap loss01
Repair material cost01
Sleep (dormancy) distance010000
Days offline before tribesmen go dormant07
Wildlife damage to buildings04
Campfire burn rate00
PvP friendly fire (master)00
Others may open your workbenches00
Others may open your chests00
Animal summon distance0100
Vegetation regrowth speed01
Crafting XP01
Crafting speed05
Body level-up: spendable points01
Resource node health01
Tribesman remote storage access01
Tribesman duplication01
Crop yield03
Crop fertiliser drain01
Crop growth speed010
Crop water drain01
Crop decay speed01
AI level13
Barbarian taming speed1100
Battlefield end: Americas14
Battlefield start: Americas10
Max following animals13
Battlefield end: Asia114
Battlefield start: Asia110
Inventory sync optimisation11
Disable glider10
Chest loot-pack tier10
Chest loot13
Damage taken from wildlife11
Body level-up: default attribute points11
Downed (near-death) state10
Boss death event10
Boss equipment drop-rate correction11
Boss equipment durability correction15
Boss drops13
Gathering efficiency11
Gathering yield13
Gathering XP11
Automated production yield13
Mining yield13
Body XP11
Cap chest equipment quality10
Body reshaping time110
Fielded tribesman kill-XP share11
Converter efficiency110
Crew size11
Elite/boss proficiency bonus band11
Damage dealt to wildlife11
Animal level-up: default attribute points11
Wildlife boss poise damage11.2
Wildlife boss stamina damage11.5
Animal produce yield13
Fielded animal count11
Wildlife attack damage11
Animal level-up: HP/ATK/DEF gain11
Wildlife damage taken11
Wildlife quality11
Animal production speed15
Animal growth speed1100
Animal carcass yield13
Animal prime-cut yield13
Wildlife poise damage11.2
Wildlife stamina damage11.5
Animal food drain11
Animal water drain11
Animal level-up: spendable points11
Draw dungeon routes (debug)10
Respawn inside dungeons11
Dynamic boss scaling11
Awareness cap: server day 8160
Elite equipment drop-rate correction11
Elite equipment durability correction15
Floating foundations11
Body level-up: HP/ATK/DEF gain11
Battlefield end: Europe121
Battlefield start: Europe117
Awareness XP11
Logging yield13
Animal breeding speed15
Awareness cap: server day 5160
Awareness cap: server day 1160
Awareness cap: server day 4160
Incubation speed110
Move death bag on respawn11
Daylight fraction10.7
Time flow rate124
Personal map markers120
Personal animal cap120
Personal ship cap12
Personal special-animal cap11
Personal Ray-class airship cap11
Extra tribesmen: Connection Enhancement I16
Extra tribesmen: Connection Enhancement III115
Extra tribesmen: Connection Enhancement II110
Tribe map markers120
Tribe animal cap150
Tribe member cap120
Tribe ship cap110
Tribe special-animal cap11
Tribe Ray-class airship cap12
Tribe tribesman cap140
Damage to structures11
Ignore objects between camera and character11
PvP10
Wake distance19000
Keep starting body data on respawn11
Ignore enemy builds in own campfire range11
Starting Awareness level11
Guided tasks11
Boss entrance cinematic11
Machine capture11
Downed-state health regen11
Fleet invasion10
Area build-count limit11
Limit interaction on damaged buildings11
Player portals move goods11
Building decay10
Building decay speed10
Build height limit10
Pre-build preview11
Build & repair speed110
No-respawn radius: buildings11
Invasion assault minutes190
No-build zones11
Mental drain10
Elite barbarian drops13
Structure-healing placement mode11
Cross-server10
Fast-arrive when blocked10
Platform animal carry weight11
Invasion cooldown minutes11440
Mask XP15
Barbarian level-up: default attribute points11
Wild barbarian damage11
Barbarian level-up: HP/ATK/DEF gain11
Barbarian level-up: spendable points11
Ray airship main gun cooldown11
Craft from nearby containers11
Barbarian boss poise damage11.2
Barbarian boss stamina damage11.5
Fielded barbarian count13
Wild barbarian damage taken11
Wild barbarian quality11
Barbarian poise damage11.2
Barbarian stamina damage11.5
Management-mode invasion10
Management-mode invasion countdown11
Mask mimicry upgrade11
Gathering station cap120
Portal cap110
Mysterious converter cap13
Powered conveyor cap11000
Spike trap cap1400
Power mine cap110
Logging station cap120
Floating foundation cap1100
Max carry weight11
Personal campfire cap110
Tribe campfire cap110
Max Awareness level160
Mammoth/ship build-count multiplier10.1
Excavation station cap120
Hibernation pod cap150
Mental recovery rate110
Movement optimisation11
Durability loss10
New campfire grace period11
Awareness cap: server day 9160
Normal barbarian equipment drop-rate correction11
Normal barbarian equipment durability correction15
Infinite build mode from ESC menu10
Mount/follower kill-XP share11
PvE: only same tribe may open death bags11
PvP window end: Americas, weekend124
PvP window start: Americas, weekend10
PvP window end: Americas, weekday124
PvP window start: Americas, weekday10
PvP window end: Asia, weekend124
PvP window start: Asia, weekend10
PvP window end: Asia, weekday124
PvP window start: Asia, weekday10
PvP window end: Europe, weekend124
PvP window start: Europe, weekend10
PvP window end: Europe, weekday124
PvP window start: Europe, weekday10
PvP percentage true damage11
PvP melee damage10.4
PvP damage: hostile players11
PvP damage: friendly players10.06
PvP damage: non-player objects10
PvP ranged damage10.4
Climbing11
Stamina recovery delay11.2
Platforms affect pathfinding11
Mammoth/ship build range limit11
Mammoth/ship build-count limit11
No item drop on death11
PvE hit-detection range scale11
PvP friendly fire (players)11
PvP protection inside campfire range11
Normal barbarian drops13
Other XP11
Breath recovery speed11
Breath drain11
Fuel consumption10.1
Heat accumulation rate10
Parry difficulty12
Break-free skill cooldown11
Relic chest event11
Force monster respawn on restart10
Character inventory slots1120
Roll i-frames10.6
Invasion window start hour10
Invasion window end hour124
Invasion total enemies (max)1128
Invasion total enemies (min)18
Invasion enemy level11
Invasion scale11
Monster invasion10
Concurrent invasions12
Enemies per wave (max)116
Enemies per wave (min)13
Invasion enemy strength11
Invasion burn coefficient10.6
Invasion reward interval13
Invasion slaughter coefficient10.3
Ruins exploration event11
Awareness cap: server day 2160
Awareness cap: server day 7160
Kill XP11
Kill XP share10.2
Health regen speed11
Food drain10.1
Ship blueprints consume materials11
Proficiency XP13
Timed enemy respawn in occupied camps10
Water drain10.1
Awareness cap: server day 6160
Special event boss11
Server event end: Americas15
Server event start: Americas123
Server event end: Asia116
Server event start: Asia110
Server event overrides10
Server event end: Europe123
Server event start: Europe117
Server event region10
Server event: server age10
Server event trigger interval13600
Server event trigger chance150
Server event trigger limit124
Random invasions10
Target lock-on11
Invasion scouting minutes120
Yield multipliers apply to special items10
Awareness cap: server day 10160
Awareness cap: server day 3160
Stamina regen speed10.8
Dance cooldown (hours)14
Training ground XP110
Portal interconnection11
Tribe exploration event11
Tribe transport caravan event11
PvP poise damage taken by players10.8
PvP stamina damage taken by players10.8
Player damage to buildings11
No-respawn radius: players11
Perfect reshaping11
Battlefield mode10
Physics optimisation distance16666
Physics optimisation11
Item spoilage time10
Death bag lifetime12
Coefficient must be zero10
Mood decay rate10
Mood growth rate11
Information entry cap110
Repair durability-cap loss11
Repair material cost11
Sleep (dormancy) distance110000
Days offline before tribesmen go dormant17
Wildlife damage to buildings14
Campfire burn rate10
PvP friendly fire (master)10
Others may open your workbenches10
Others may open your chests10
Animal summon distance1100
Vegetation regrowth speed11
Crafting XP11
Crafting speed15
Body level-up: spendable points11
Resource node health11
Tribesman remote storage access11
Tribesman duplication11
Crop yield13
Crop fertiliser drain11
Crop growth speed110
Crop water drain11
Crop decay speed11
AI level23
Barbarian taming speed2100
Battlefield end: Americas24
Battlefield start: Americas20
Max following animals23
Battlefield end: Asia214
Battlefield start: Asia210
Inventory sync optimisation21
Disable glider20
Chest loot-pack tier20
Chest loot23
Damage taken from wildlife21
Body level-up: default attribute points21
Downed (near-death) state20
Boss death event20
Boss equipment drop-rate correction21
Boss equipment durability correction25
Boss drops23
Gathering efficiency21
Gathering yield23
Gathering XP21
Automated production yield23
Mining yield23
Body XP21
Cap chest equipment quality20
Body reshaping time210
Fielded tribesman kill-XP share21
Converter efficiency25
Crew size21
Elite/boss proficiency bonus band21
Damage dealt to wildlife21
Animal level-up: default attribute points21
Wildlife boss poise damage21.2
Wildlife boss stamina damage21.5
Animal produce yield23
Fielded animal count21
Wildlife attack damage21
Animal level-up: HP/ATK/DEF gain21
Wildlife damage taken21
Wildlife quality21
Animal production speed25
Animal growth speed2100
Animal carcass yield23
Animal prime-cut yield23
Wildlife poise damage21.2
Wildlife stamina damage21.5
Animal food drain21
Animal water drain21
Animal level-up: spendable points21
Draw dungeon routes (debug)20
Respawn inside dungeons21
Dynamic boss scaling21
Awareness cap: server day 8260
Elite equipment drop-rate correction21
Elite equipment durability correction25
Floating foundations21
Body level-up: HP/ATK/DEF gain21
Battlefield end: Europe221
Battlefield start: Europe217
Awareness XP21
Logging yield23
Animal breeding speed25
Awareness cap: server day 5260
Awareness cap: server day 1260
Awareness cap: server day 4260
Incubation speed210
Move death bag on respawn21
Daylight fraction20.7
Time flow rate224
Personal map markers220
Personal animal cap250
Personal ship cap22
Personal special-animal cap21
Personal Ray-class airship cap21
Extra tribesmen: Connection Enhancement I26
Extra tribesmen: Connection Enhancement III215
Extra tribesmen: Connection Enhancement II210
Tribe map markers220
Tribe animal cap250
Tribe member cap220
Tribe ship cap210
Tribe special-animal cap21
Tribe Ray-class airship cap22
Tribe tribesman cap250
Damage to structures21
Ignore objects between camera and character21
PvP20
Wake distance29000
Keep starting body data on respawn21
Ignore enemy builds in own campfire range21
Starting Awareness level21
Guided tasks21
Boss entrance cinematic21
Machine capture21
Downed-state health regen21
Fleet invasion20
Area build-count limit21
Limit interaction on damaged buildings21
Player portals move goods21
Building decay20
Building decay speed20
Build height limit20
Pre-build preview21
Build & repair speed210
No-respawn radius: buildings21
Invasion assault minutes290
No-build zones21
Mental drain20
Elite barbarian drops23
Structure-healing placement mode21
Cross-server20
Fast-arrive when blocked20
Platform animal carry weight21
Invasion cooldown minutes21440
Mask XP25
Barbarian level-up: default attribute points21
Wild barbarian damage21
Barbarian level-up: HP/ATK/DEF gain21
Barbarian level-up: spendable points21
Ray airship main gun cooldown21
Craft from nearby containers21
Barbarian boss poise damage21.2
Barbarian boss stamina damage21.5
Fielded barbarian count23
Wild barbarian damage taken21
Wild barbarian quality21
Barbarian poise damage21.2
Barbarian stamina damage21.5
Management-mode invasion20
Management-mode invasion countdown21
Mask mimicry upgrade21
Gathering station cap220
Portal cap210
Mysterious converter cap23
Powered conveyor cap21000
Spike trap cap2400
Power mine cap210
Logging station cap220
Floating foundation cap2100
Max carry weight21
Personal campfire cap210
Tribe campfire cap210
Max Awareness level260
Mammoth/ship build-count multiplier23
Excavation station cap220
Hibernation pod cap250
Mental recovery rate210
Movement optimisation21
Durability loss20
New campfire grace period21
Awareness cap: server day 9260
Normal barbarian equipment drop-rate correction21
Normal barbarian equipment durability correction25
Infinite build mode from ESC menu21
Mount/follower kill-XP share21
PvE: only same tribe may open death bags21
PvP window end: Americas, weekend224
PvP window start: Americas, weekend20
PvP window end: Americas, weekday224
PvP window start: Americas, weekday20
PvP window end: Asia, weekend224
PvP window start: Asia, weekend20
PvP window end: Asia, weekday224
PvP window start: Asia, weekday20
PvP window end: Europe, weekend224
PvP window start: Europe, weekend20
PvP window end: Europe, weekday224
PvP window start: Europe, weekday20
PvP percentage true damage21
PvP melee damage20.4
PvP damage: hostile players21
PvP damage: friendly players20.06
PvP damage: non-player objects20
PvP ranged damage20.4
Climbing21
Stamina recovery delay21.2
Platforms affect pathfinding21
Mammoth/ship build range limit21
Mammoth/ship build-count limit21
No item drop on death21
PvE hit-detection range scale21
PvP friendly fire (players)21
PvP protection inside campfire range21
Normal barbarian drops23
Other XP21
Breath recovery speed21
Breath drain21
Fuel consumption20.1
Heat accumulation rate20
Parry difficulty22
Break-free skill cooldown21
Relic chest event20
Force monster respawn on restart20
Character inventory slots2120
Roll i-frames20.6
Invasion window start hour20
Invasion window end hour224
Invasion total enemies (max)2128
Invasion total enemies (min)28
Invasion enemy level21
Invasion scale21
Monster invasion20
Concurrent invasions22
Enemies per wave (max)216
Enemies per wave (min)23
Invasion enemy strength21
Invasion burn coefficient20.6
Invasion reward interval22
Invasion slaughter coefficient20.3
Ruins exploration event21
Awareness cap: server day 2260
Awareness cap: server day 7260
Kill XP21
Kill XP share20.2
Health regen speed21
Food drain20.1
Ship blueprints consume materials21
Proficiency XP23
Timed enemy respawn in occupied camps20
Water drain20.1
Awareness cap: server day 6260
Special event boss21
Server event end: Americas25
Server event start: Americas223
Server event end: Asia216
Server event start: Asia210
Server event overrides20
Server event end: Europe223
Server event start: Europe217
Server event region20
Server event: server age20
Server event trigger interval23600
Server event trigger chance250
Server event trigger limit224
Random invasions20
Target lock-on21
Invasion scouting minutes220
Yield multipliers apply to special items20
Awareness cap: server day 10260
Awareness cap: server day 3260
Stamina regen speed20.8
Dance cooldown (hours)24
Training ground XP2100
Portal interconnection21
Tribe exploration event21
Tribe transport caravan event21
PvP poise damage taken by players20.8
PvP stamina damage taken by players20.8
Player damage to buildings21
No-respawn radius: players21
Perfect reshaping21
Battlefield mode20
Physics optimisation distance26666
Physics optimisation21
Item spoilage time20
Death bag lifetime22
Coefficient must be zero20
Mood decay rate20
Mood growth rate21
Information entry cap210
Repair durability-cap loss21
Repair material cost21
Sleep (dormancy) distance210000
Days offline before tribesmen go dormant27
Wildlife damage to buildings24
Campfire burn rate20
PvP friendly fire (master)20
Others may open your workbenches20
Others may open your chests20
Animal summon distance2100
Vegetation regrowth speed21
Crafting XP21
Crafting speed25
Body level-up: spendable points21
Resource node health21
Tribesman remote storage access21
Tribesman duplication21
Crop yield23
Crop fertiliser drain21
Crop growth speed210
Crop water drain21
Crop decay speed21