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Timed enemy respawn in occupied camps

Whether camps respawn enemies while players are inside. Hidden from the in-game UI.

Read from the Soulmask dedicated‑server package, build 25117130 · extracted 2026-09-05

Key ShuaXinNPCKaiGuan · category General & world · developer’s label 营寨里有玩家时定时刷新敌人开关

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Permitted range

ModeSlotMinMaxDefault
Default0010
Default1010
Default2010
Action0010
Action1010
Action2010
Creative0010
Creative1010
Creative2010
Management0010
Management1010
Management2010
PvP0010
PvP1010
PvP2010

This setting has the same range in every mode and slot.

Default by difficulty

CasualEasyNormalHardMasterCustom
000000

Difficulty names are the game’s own (EGameXishuNandu, read from the server binary); the English is ours.

What the developer’s own servers set it to

Grouped by value across the 63 official templates that set this setting.

ValueTemplatesWhich
036Action, Action_Custom, Action_Dashi, Action_Jiandan, Action_Kunnan, Action_Putong, Action_Xiuxian, Creative, Creative_Custom, Creative_Dashi, Creative_Jiandan, Creative_Kunnan and 24 more
127PvE, PvE_04P, PvE_04P_3x, PvE_04P_Hardcore, PvE_10P, PvE_10P_3x, PvE_10P_Hardcore, PvE_20P_3x, PvE_20P_5x, PvE_20P_merge, PvE_AS_04P_Hardcore, PvE_AS_06P and 15 more