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Animal level-up: HP/ATK/DEF gain

Multiplier on health, attack and defence gained per animal level.

Read from the Soulmask dedicated‑server package, build 25117130 · extracted 2026-09-05

Key DongWuErJiShuXingRatio · category Experience & levelling · developer’s label 动物升级获得血攻防提升的倍率

range varies by mode

Permitted range

ModeSlotMinMaxDefault
Default00.531
Default10.5101
Default20.531
Action00.531
Action10.531
Action20.531
Creative00.531
Creative10.531
Creative20.531
Management00.531
Management10.531
Management20.531
PvP00.531
PvP10.531
PvP20.531

This setting's range is not the same everywhere — 2 distinct range sets across the 15 mode/slot combinations. A configurator that shows one range for it is wrong somewhere.

Default by difficulty

CasualEasyNormalHardMasterCustom
111111

Difficulty names are the game’s own (EGameXishuNandu, read from the server binary); the English is ours.

What the developer’s own servers set it to

Grouped by value across the 36 official templates that set this setting.

ValueTemplatesWhich
136Action, Action_Custom, Action_Dashi, Action_Jiandan, Action_Kunnan, Action_Putong, Action_Xiuxian, Creative, Creative_Custom, Creative_Dashi, Creative_Jiandan, Creative_Kunnan and 24 more