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PvP damage: hostile players

Damage coefficient between hostile players.

Read from the Soulmask dedicated‑server package, build 25117130 · extracted 2026-09-05

Key PVP_ShangHaiRatio_PlayerToPlayer_DiFang · category Combat & damage · developer’s label PVP敌对玩家之间的伤害系数

Permitted range

ModeSlotMinMaxDefault
Default0051
Default1051
Default2051
Action0051
Action1051
Action2051
Creative0051
Creative1051
Creative2051
Management0051
Management1051
Management2051
PvP0051
PvP1051
PvP2051

This setting has the same range in every mode and slot.

Default by difficulty

CasualEasyNormalHardMasterCustom
111111

Difficulty names are the game’s own (EGameXishuNandu, read from the server binary); the English is ours.

What the developer’s own servers set it to

Grouped by value across the 36 official templates that set this setting.

ValueTemplatesWhich
136Action, Action_Custom, Action_Dashi, Action_Jiandan, Action_Kunnan, Action_Putong, Action_Xiuxian, Creative, Creative_Custom, Creative_Dashi, Creative_Jiandan, Creative_Kunnan and 24 more