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Combat & damage

Damage multipliers in every direction, poise and stamina damage, regeneration, parry difficulty, and the PvP damage coefficients.

Read from the Soulmask dedicated‑server package, build 25117130 · extracted 2026-09-05
SettingKindMinMaxDefault
Barbarian boss poise damagevalue050.5
Barbarian boss stamina damagevalue051
Barbarian poise damagevalue050.5
Barbarian stamina damagevalue051
Break-free skill cooldownvalue011
Breath recovery speedvalue051
Damage dealt to wildlifevalue0.551
Damage taken from wildlifevalue0.221
Damage to structuresvalue051
Downed-state health regenvalue051
Dynamic boss scalingtoggle011
Health regen speedvalue051
Parry difficultyvalue021
PvE hit-detection range scalevalue0.1101
PvP damage: friendly playersvalue010.06
PvP damage: hostile playersvalue051
PvP damage: non-player objectsvalue050
PvP friendly fire (master)toggle010
PvP friendly fire (players)toggle011
PvP melee damagevalue010.4
PvP percentage true damagevalue051
PvP poise damage taken by playersvalue010.8
PvP ranged damagevalue010.4
PvP stamina damage taken by playersvalue010.8
Respawn inside dungeonstoggle011
Roll i-framesvalue0.511
Stamina recovery delayvalue051
Stamina regen speedvalue051
Target lock-ontoggle011
Wild barbarian damagevalue0.521
Wild barbarian damage takenvalue0.521
Wild barbarian qualityvalue051
Wildlife attack damagevalue0.521
Wildlife boss poise damagevalue050.5
Wildlife boss stamina damagevalue051
Wildlife damage takenvalue0.521
Wildlife poise damagevalue050.5
Wildlife qualityvalue051
Wildlife stamina damagevalue051

Min, max and default shown are for the Default mode, slot 0. Many settings differ elsewhere — open a setting to see all 15 combinations.