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PvE hit-detection range scale

Scales the player's damage check range in PvE.

Read from the Soulmask dedicated‑server package, build 25117130 · extracted 2026-09-05

Key PlayerSweepRangeScale · category Combat & damage · developer’s label PVE玩家伤害检查范围缩放倍率

Permitted range

ModeSlotMinMaxDefault
Default00.1101
Default10.1101
Default20.1101
Action00.1101
Action10.1101
Action20.1101
Creative00.1101
Creative10.1101
Creative20.1101
Management00.1101
Management10.1101
Management20.1101
PvP00.1101
PvP10.1101
PvP20.1101

This setting has the same range in every mode and slot.

Default by difficulty

CasualEasyNormalHardMasterCustom
111111

Difficulty names are the game’s own (EGameXishuNandu, read from the server binary); the English is ours.

What the developer’s own servers set it to

Grouped by value across the 35 official templates that set this setting.

ValueTemplatesWhich
135Action, Action_Custom, Action_Dashi, Action_Jiandan, Action_Kunnan, Action_Putong, Action_Xiuxian, Creative, Creative_Custom, Creative_Dashi, Creative_Jiandan, Creative_Kunnan and 23 more