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Yield multipliers apply to special items

Whether special items also benefit from output multipliers.

Read from the Soulmask dedicated‑server package, build 25117130 · extracted 2026-09-05

Key TeShuDaoJuDropXiShuJiaChengKaiGuan · category Harvesting, drops & production · developer’s label 特殊道具受产出倍率加成开关

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Permitted range

ModeSlotMinMaxDefault
Default0010
Default1010
Default2010
Action0010
Action1010
Action2010
Creative0010
Creative1010
Creative2010
Management0010
Management1010
Management2010
PvP0010
PvP1010
PvP2010

This setting has the same range in every mode and slot.

Default by difficulty

CasualEasyNormalHardMasterCustom
000000

Difficulty names are the game’s own (EGameXishuNandu, read from the server binary); the English is ours.

What the developer’s own servers set it to

Grouped by value across the 36 official templates that set this setting.

ValueTemplatesWhich
036Action, Action_Custom, Action_Dashi, Action_Jiandan, Action_Kunnan, Action_Putong, Action_Xiuxian, Creative, Creative_Custom, Creative_Dashi, Creative_Jiandan, Creative_Kunnan and 24 more