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Repair material cost

Multiplier on materials needed to repair.

Read from the Soulmask dedicated‑server package, build 25117130 · extracted 2026-09-05

Key XiuLiXuYaoCaiLiaoRatio · category Consumption & durability · developer’s label 修理所需材料倍率

range varies by mode

Permitted range

ModeSlotMinMaxDefault
Default0011
Default1011
Default2011
Action0011
Action1011
Action2011
Creative0010
Creative1010
Creative2010
Management0011
Management1011
Management2011
PvP0011
PvP1011
PvP2011

This setting's range is not the same everywhere — 2 distinct range sets across the 15 mode/slot combinations. A configurator that shows one range for it is wrong somewhere.

Default by difficulty

CasualEasyNormalHardMasterCustom
0.50.81111

Difficulty names are the game’s own (EGameXishuNandu, read from the server binary); the English is ours.

What the developer’s own servers set it to

Grouped by value across the 36 official templates that set this setting.

ValueTemplatesWhich
129Action, Action_Custom, Action_Dashi, Action_Jiandan, Action_Kunnan, Action_Putong, Action_Xiuxian, Custom, Dashi, Jiandan, Kunnan, Management and 17 more
07Creative, Creative_Custom, Creative_Dashi, Creative_Jiandan, Creative_Kunnan, Creative_Putong, Creative_Xiuxian
0.51Xiuxian
0.81Jiandan