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Dynamic boss scaling

Whether boss strength adjusts dynamically.

Read from the Soulmask dedicated‑server package, build 25117130 · extracted 2026-09-05

Key DynamicBossStats · category Combat & damage · developer’s label 动态实力调整

toggle range varies by mode

Permitted range

ModeSlotMinMaxDefault
Default0011
Default1011
Default2011
Action0011
Action1011
Action2011
Creative0010
Creative1010
Creative2010
Management0010
Management1010
Management2010
PvP0011
PvP1011
PvP2011

This setting's range is not the same everywhere — 2 distinct range sets across the 15 mode/slot combinations. A configurator that shows one range for it is wrong somewhere.

Default by difficulty

CasualEasyNormalHardMasterCustom
001111

Difficulty names are the game’s own (EGameXishuNandu, read from the server binary); the English is ours.

What the developer’s own servers set it to

Grouped by value across the 36 official templates that set this setting.

ValueTemplatesWhich
122Action, Action_Custom, Action_Dashi, Action_Jiandan, Action_Kunnan, Action_Putong, Action_Xiuxian, Custom, Dashi, Jiandan, Kunnan, PVP and 10 more
017Action_Xiuxian, Creative, Creative_Custom, Creative_Dashi, Creative_Jiandan, Creative_Kunnan, Creative_Putong, Creative_Xiuxian, Jiandan, Management, Management_Custom, Management_Dashi and 5 more