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Stamina recovery delay
Multiplier on the delay before stamina starts recovering.
Read from the Soulmask dedicated‑server package,
build 25117130 ·
extracted 2026-09-05
Key PhysicalRecoveryIntervalRate · category Combat & damage · developer’s label 体力恢复间隔时间系数
range varies by mode
Permitted range
| Mode | Slot | Min | Max | Default |
|---|---|---|---|---|
| Default | 0 | 0 | 5 | 1 |
| Default | 1 | 0 | 5 | 1 |
| Default | 2 | 0 | 5 | 1 |
| Action | 0 | 0 | 5 | 1.2 |
| Action | 1 | 0 | 5 | 1.2 |
| Action | 2 | 0 | 5 | 1.2 |
| Creative | 0 | 0 | 5 | 1 |
| Creative | 1 | 0 | 5 | 1 |
| Creative | 2 | 0 | 5 | 1 |
| Management | 0 | 0 | 5 | 1 |
| Management | 1 | 0 | 5 | 1 |
| Management | 2 | 0 | 5 | 1 |
| PvP | 0 | 0 | 5 | 1 |
| PvP | 1 | 0 | 5 | 1 |
| PvP | 2 | 0 | 5 | 1 |
This setting's range is not the same everywhere — 2 distinct range sets across the 15 mode/slot combinations. A configurator that shows one range for it is wrong somewhere.
Default by difficulty
| Casual | Easy | Normal | Hard | Master | Custom |
|---|---|---|---|---|---|
| 1 | 1 | 1 | 1.1 | 1.25 | 1 |
Difficulty names are the game’s own (EGameXishuNandu, read from the server binary); the English is ours.
What the developer’s own servers set it to
Grouped by value across the 36 official templates that set this setting.
| Value | Templates | Which |
|---|---|---|
| 1 | 29 | Creative, Creative_Custom, Creative_Dashi, Creative_Jiandan, Creative_Kunnan, Creative_Putong, Creative_Xiuxian, Custom, Dashi, Jiandan, Kunnan, Management and 17 more |
| 1.2 | 7 | Action, Action_Custom, Action_Dashi, Action_Jiandan, Action_Kunnan, Action_Putong, Action_Xiuxian |
| 1.1 | 4 | Creative_Kunnan, Kunnan, Management_Kunnan, PVP_Kunnan |
| 1.25 | 4 | Creative_Dashi, Dashi, Management_Dashi, PVP_Dashi |
| 2 | 3 | Action_Dashi, Action_Kunnan, Action_Putong |
| 0.6 | 1 | Creative_Xiuxian |
| 0.8 | 1 | Creative_Jiandan |
| 1.6 | 1 | Action_Jiandan |