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Stamina recovery delay

Multiplier on the delay before stamina starts recovering.

Read from the Soulmask dedicated‑server package, build 25117130 · extracted 2026-09-05

Key PhysicalRecoveryIntervalRate · category Combat & damage · developer’s label 体力恢复间隔时间系数

range varies by mode

Permitted range

ModeSlotMinMaxDefault
Default0051
Default1051
Default2051
Action0051.2
Action1051.2
Action2051.2
Creative0051
Creative1051
Creative2051
Management0051
Management1051
Management2051
PvP0051
PvP1051
PvP2051

This setting's range is not the same everywhere — 2 distinct range sets across the 15 mode/slot combinations. A configurator that shows one range for it is wrong somewhere.

Default by difficulty

CasualEasyNormalHardMasterCustom
1111.11.251

Difficulty names are the game’s own (EGameXishuNandu, read from the server binary); the English is ours.

What the developer’s own servers set it to

Grouped by value across the 36 official templates that set this setting.

ValueTemplatesWhich
129Creative, Creative_Custom, Creative_Dashi, Creative_Jiandan, Creative_Kunnan, Creative_Putong, Creative_Xiuxian, Custom, Dashi, Jiandan, Kunnan, Management and 17 more
1.27Action, Action_Custom, Action_Dashi, Action_Jiandan, Action_Kunnan, Action_Putong, Action_Xiuxian
1.14Creative_Kunnan, Kunnan, Management_Kunnan, PVP_Kunnan
1.254Creative_Dashi, Dashi, Management_Dashi, PVP_Dashi
23Action_Dashi, Action_Kunnan, Action_Putong
0.61Creative_Xiuxian
0.81Creative_Jiandan
1.61Action_Jiandan