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Repair durability-cap loss

How much repairing lowers an item's maximum durability.

Read from the Soulmask dedicated‑server package, build 25117130 · extracted 2026-09-05

Key XiuLiJiangNaiJiuShangXianRatio · category Consumption & durability · developer’s label 修理降低耐久上限倍率

range varies by mode

Permitted range

ModeSlotMinMaxDefault
Default0011
Default1011
Default2011
Action0011
Action1011
Action2011
Creative0010
Creative1010
Creative2010
Management0010
Management1010
Management2010
PvP0011
PvP1011
PvP2011

This setting's range is not the same everywhere — 2 distinct range sets across the 15 mode/slot combinations. A configurator that shows one range for it is wrong somewhere.

Default by difficulty

CasualEasyNormalHardMasterCustom
0.10.51111

Difficulty names are the game’s own (EGameXishuNandu, read from the server binary); the English is ours.

What the developer’s own servers set it to

Grouped by value across the 36 official templates that set this setting.

ValueTemplatesWhich
122Action, Action_Custom, Action_Dashi, Action_Jiandan, Action_Kunnan, Action_Putong, Action_Xiuxian, Custom, Dashi, Jiandan, Kunnan, PVP and 10 more
014Creative, Creative_Custom, Creative_Dashi, Creative_Jiandan, Creative_Kunnan, Creative_Putong, Creative_Xiuxian, Management, Management_Custom, Management_Dashi, Management_Jiandan, Management_Kunnan and 2 more
0.11Xiuxian
0.51Jiandan