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Management_Jiandan

An official server configuration, decoded.

Read from the Soulmask dedicated‑server package, build 25117130 · extracted 2026-09-05

Shipped as GameXishu_Template_Management_Jiandan.json in the dedicated-server package. This is a configuration the developer runs, not a community suggestion.

SettingSlotValue
AI level01
Barbarian taming speed02
Battlefield end: Americas04
Battlefield start: Americas00
Max following animals03
Battlefield end: Asia014
Battlefield start: Asia010
Inventory sync optimisation01
Disable glider00
Chest loot-pack tier00
Chest loot01.5
Damage taken from wildlife01
Body level-up: default attribute points01
Downed (near-death) state01
Boss death event00
Boss equipment drop-rate correction01
Boss equipment durability correction01
Boss drops01.5
Gathering efficiency01.5
Gathering yield01.5
Gathering XP03
Automated production yield01.5
Mining yield01.5
Body XP02
Cap chest equipment quality00
Body reshaping time02
Fielded tribesman kill-XP share01
Converter efficiency010
Crew size01
Elite/boss proficiency bonus band00
Damage dealt to wildlife01
Animal level-up: default attribute points01
Wildlife boss poise damage01
Wildlife boss stamina damage01
Animal produce yield01.5
Fielded animal count01
Wildlife attack damage01
Animal level-up: HP/ATK/DEF gain01
Wildlife damage taken01
Wildlife quality01.5
Animal production speed01.5
Animal growth speed02
Animal carcass yield01.5
Animal prime-cut yield01.5
Wildlife poise damage01
Wildlife stamina damage01
Animal food drain01.2
Animal water drain01.2
Animal level-up: spendable points01
Draw dungeon routes (debug)00
Respawn inside dungeons01
Dynamic boss scaling00
Awareness cap: server day 8060
Elite equipment drop-rate correction01
Elite equipment durability correction01
Floating foundations01
Body level-up: HP/ATK/DEF gain01
Battlefield end: Europe021
Battlefield start: Europe017
Awareness XP03
Logging yield01.5
Animal breeding speed02
Awareness cap: server day 5060
Awareness cap: server day 1060
Awareness cap: server day 4060
Incubation speed02
Move death bag on respawn00
Daylight fraction00.8
Time flow rate024
Personal map markers020
Personal animal cap040
Personal ship cap05
Personal special-animal cap02
Personal Ray-class airship cap02
Extra tribesmen: Connection Enhancement I06
Extra tribesmen: Connection Enhancement III050
Extra tribesmen: Connection Enhancement II010
Tribe map markers020
Tribe animal cap050
Tribe member cap020
Tribe ship cap020
Tribe special-animal cap02
Tribe Ray-class airship cap05
Tribe tribesman cap0100
Damage to structures01
Ignore objects between camera and character01
PvP00
Wake distance09000
Keep starting body data on respawn01
Ignore enemy builds in own campfire range01
Starting Awareness level01
Guided tasks01
Boss entrance cinematic01
Machine capture01
Downed-state health regen01.5
Fleet invasion00
Area build-count limit01
Limit interaction on damaged buildings01
Player portals move goods01
Building decay01
Building decay speed00.5
Build height limit00
Pre-build preview01
Build & repair speed02
No-respawn radius: buildings01
Invasion assault minutes090
No-build zones01
Mental drain00
Elite barbarian drops01.5
Structure-healing placement mode01
Cross-server00
Fast-arrive when blocked00
Platform animal carry weight01
Invasion cooldown minutes0120
Mask XP02
Barbarian level-up: default attribute points01
Wild barbarian damage01
Barbarian level-up: HP/ATK/DEF gain01
Barbarian level-up: spendable points01
Ray airship main gun cooldown01
Craft from nearby containers01
Barbarian boss poise damage01
Barbarian boss stamina damage01
Fielded barbarian count03
Wild barbarian damage taken01
Wild barbarian quality01.5
Barbarian poise damage00.5
Barbarian stamina damage01
Management-mode invasion01
Management-mode invasion countdown01
Mask mimicry upgrade01
Gathering station cap020
Portal cap010
Mysterious converter cap02
Powered conveyor cap01000
Spike trap cap0400
Power mine cap010
Logging station cap020
Floating foundation cap0100
Max carry weight01
Personal campfire cap06
Tribe campfire cap06
Max Awareness level060
Mammoth/ship build-count multiplier03
Excavation station cap020
Hibernation pod cap010
Mental recovery rate01
Movement optimisation01
Durability loss01
New campfire grace period01
Awareness cap: server day 9060
Normal barbarian equipment drop-rate correction01
Normal barbarian equipment durability correction01
Infinite build mode from ESC menu01
Mount/follower kill-XP share01
PvE: only same tribe may open death bags01
PvP window end: Americas, weekend024
PvP window start: Americas, weekend00
PvP window end: Americas, weekday024
PvP window start: Americas, weekday00
PvP window end: Asia, weekend024
PvP window start: Asia, weekend00
PvP window end: Asia, weekday024
PvP window start: Asia, weekday00
PvP window end: Europe, weekend024
PvP window start: Europe, weekend00
PvP window end: Europe, weekday024
PvP window start: Europe, weekday00
PvP percentage true damage01
PvP melee damage00.4
PvP damage: hostile players01
PvP damage: friendly players00.06
PvP damage: non-player objects00
PvP ranged damage00.4
Climbing01
Stamina recovery delay01
Platforms affect pathfinding01
Mammoth/ship build range limit01
Mammoth/ship build-count limit01
No item drop on death00
PvE hit-detection range scale01
PvP friendly fire (players)01
PvP protection inside campfire range01
Normal barbarian drops01.5
Other XP03
Breath recovery speed01.5
Breath drain00.6
Fuel consumption01.2
Heat accumulation rate01
Parry difficulty01
Break-free skill cooldown01
Relic chest event00
Force monster respawn on restart01
Character inventory slots0120
Roll i-frames01
Invasion window start hour00
Invasion window end hour024
Invasion total enemies (max)096
Invasion total enemies (min)08
Invasion enemy level01.2
Invasion scale00.8
Monster invasion01
Concurrent invasions03
Enemies per wave (max)020
Enemies per wave (min)06
Invasion enemy strength00.8
Invasion burn coefficient00.5
Invasion reward interval03
Invasion slaughter coefficient00.5
Ruins exploration event01
Awareness cap: server day 2060
Awareness cap: server day 7060
Kill XP03
Kill XP share00.4
Health regen speed01.5
Food drain01.2
Ship blueprints consume materials01
Proficiency XP02
Timed enemy respawn in occupied camps00
Water drain01.2
Awareness cap: server day 6060
Special event boss01
Server event end: Americas05
Server event start: Americas023
Server event end: Asia016
Server event start: Asia010
Server event overrides00
Server event end: Europe023
Server event start: Europe017
Server event region00
Server event: server age01
Server event trigger interval03600
Server event trigger chance050
Server event trigger limit024
Random invasions01
Target lock-on01
Invasion scouting minutes020
Yield multipliers apply to special items00
Awareness cap: server day 10060
Awareness cap: server day 3060
Stamina regen speed01.5
Dance cooldown (hours)04
Training ground XP010
Portal interconnection01
Tribe exploration event01
Tribe transport caravan event01
PvP poise damage taken by players00.8
PvP stamina damage taken by players00.8
Player damage to buildings01
No-respawn radius: players01
Perfect reshaping01
Battlefield mode00
Physics optimisation distance06666
Physics optimisation01
Item spoilage time01.5
Death bag lifetime01.5
Coefficient must be zero00
Mood decay rate01.2
Mood growth rate01
Information entry cap05
Repair durability-cap loss00
Repair material cost01
Sleep (dormancy) distance010000
Days offline before tribesmen go dormant07
Wildlife damage to buildings02
Campfire burn rate01.2
PvP friendly fire (master)00
Others may open your workbenches00
Others may open your chests00
Animal summon distance01
Vegetation regrowth speed01.5
Crafting XP03
Crafting speed02
Body level-up: spendable points01
Resource node health01
Tribesman remote storage access01
Tribesman duplication01
Crop yield01.5
Crop fertiliser drain01.2
Crop growth speed02
Crop water drain01.2
Crop decay speed01
AI level11
Barbarian taming speed11
Battlefield end: Americas14
Battlefield start: Americas10
Max following animals13
Battlefield end: Asia114
Battlefield start: Asia110
Inventory sync optimisation11
Disable glider10
Chest loot-pack tier10
Chest loot11
Damage taken from wildlife11
Body level-up: default attribute points11
Downed (near-death) state11
Boss death event10
Boss equipment drop-rate correction11
Boss equipment durability correction11
Boss drops11
Gathering efficiency11
Gathering yield11
Gathering XP11
Automated production yield11
Mining yield11
Body XP11
Cap chest equipment quality10
Body reshaping time11
Fielded tribesman kill-XP share11
Converter efficiency110
Crew size11
Elite/boss proficiency bonus band10
Damage dealt to wildlife11
Animal level-up: default attribute points11
Wildlife boss poise damage10.5
Wildlife boss stamina damage11
Animal produce yield11
Fielded animal count11
Wildlife attack damage11
Animal level-up: HP/ATK/DEF gain11
Wildlife damage taken11
Wildlife quality11
Animal production speed11
Animal growth speed11
Animal carcass yield11
Animal prime-cut yield11
Wildlife poise damage10.5
Wildlife stamina damage11
Animal food drain11
Animal water drain11
Animal level-up: spendable points11
Draw dungeon routes (debug)10
Respawn inside dungeons11
Dynamic boss scaling10
Awareness cap: server day 8160
Elite equipment drop-rate correction11
Elite equipment durability correction11
Floating foundations11
Body level-up: HP/ATK/DEF gain11
Battlefield end: Europe121
Battlefield start: Europe117
Awareness XP11
Logging yield11
Animal breeding speed11
Awareness cap: server day 5160
Awareness cap: server day 1160
Awareness cap: server day 4160
Incubation speed11
Move death bag on respawn10
Daylight fraction10.7
Time flow rate124
Personal map markers120
Personal animal cap110
Personal ship cap12
Personal special-animal cap11
Personal Ray-class airship cap11
Extra tribesmen: Connection Enhancement I16
Extra tribesmen: Connection Enhancement III115
Extra tribesmen: Connection Enhancement II110
Tribe map markers120
Tribe animal cap150
Tribe member cap120
Tribe ship cap110
Tribe special-animal cap11
Tribe Ray-class airship cap12
Tribe tribesman cap140
Damage to structures11
Ignore objects between camera and character11
PvP10
Wake distance19000
Keep starting body data on respawn11
Ignore enemy builds in own campfire range11
Starting Awareness level11
Guided tasks11
Boss entrance cinematic11
Machine capture11
Downed-state health regen11
Fleet invasion10
Area build-count limit11
Limit interaction on damaged buildings11
Player portals move goods11
Building decay11
Building decay speed11
Build height limit11
Pre-build preview11
Build & repair speed11
No-respawn radius: buildings11
Invasion assault minutes190
No-build zones11
Mental drain10
Elite barbarian drops11
Structure-healing placement mode11
Cross-server10
Fast-arrive when blocked10
Platform animal carry weight11
Invasion cooldown minutes1120
Mask XP11
Barbarian level-up: default attribute points11
Wild barbarian damage11
Barbarian level-up: HP/ATK/DEF gain11
Barbarian level-up: spendable points11
Ray airship main gun cooldown11
Craft from nearby containers11
Barbarian boss poise damage10.5
Barbarian boss stamina damage11
Fielded barbarian count13
Wild barbarian damage taken11
Wild barbarian quality11
Barbarian poise damage10.5
Barbarian stamina damage11
Management-mode invasion11
Management-mode invasion countdown11
Mask mimicry upgrade11
Gathering station cap120
Portal cap110
Mysterious converter cap12
Powered conveyor cap11000
Spike trap cap1400
Power mine cap110
Logging station cap120
Floating foundation cap1100
Max carry weight11
Personal campfire cap16
Tribe campfire cap16
Max Awareness level160
Mammoth/ship build-count multiplier10.1
Excavation station cap120
Hibernation pod cap110
Mental recovery rate11
Movement optimisation11
Durability loss11
New campfire grace period11
Awareness cap: server day 9160
Normal barbarian equipment drop-rate correction11
Normal barbarian equipment durability correction11
Infinite build mode from ESC menu10
Mount/follower kill-XP share11
PvE: only same tribe may open death bags11
PvP window end: Americas, weekend124
PvP window start: Americas, weekend10
PvP window end: Americas, weekday124
PvP window start: Americas, weekday10
PvP window end: Asia, weekend124
PvP window start: Asia, weekend10
PvP window end: Asia, weekday124
PvP window start: Asia, weekday10
PvP window end: Europe, weekend124
PvP window start: Europe, weekend10
PvP window end: Europe, weekday124
PvP window start: Europe, weekday10
PvP percentage true damage11
PvP melee damage10.4
PvP damage: hostile players11
PvP damage: friendly players10.06
PvP damage: non-player objects10
PvP ranged damage10.4
Climbing11
Stamina recovery delay11
Platforms affect pathfinding11
Mammoth/ship build range limit11
Mammoth/ship build-count limit11
No item drop on death10
PvE hit-detection range scale11
PvP friendly fire (players)11
PvP protection inside campfire range10
Normal barbarian drops11
Other XP11
Breath recovery speed11
Breath drain11
Fuel consumption11
Heat accumulation rate11
Parry difficulty10
Break-free skill cooldown11
Relic chest event10
Force monster respawn on restart11
Character inventory slots1120
Roll i-frames11
Invasion window start hour10
Invasion window end hour124
Invasion total enemies (max)1128
Invasion total enemies (min)116
Invasion enemy level11
Invasion scale11
Monster invasion11
Concurrent invasions13
Enemies per wave (max)132
Enemies per wave (min)18
Invasion enemy strength11
Invasion burn coefficient10.5
Invasion reward interval13
Invasion slaughter coefficient10.5
Ruins exploration event11
Awareness cap: server day 2160
Awareness cap: server day 7160
Kill XP11
Kill XP share10.2
Health regen speed11
Food drain11
Ship blueprints consume materials11
Proficiency XP11
Timed enemy respawn in occupied camps10
Water drain11
Awareness cap: server day 6160
Special event boss11
Server event end: Americas15
Server event start: Americas123
Server event end: Asia116
Server event start: Asia110
Server event overrides10
Server event end: Europe123
Server event start: Europe117
Server event region10
Server event: server age11
Server event trigger interval13600
Server event trigger chance150
Server event trigger limit124
Random invasions11
Target lock-on11
Invasion scouting minutes120
Yield multipliers apply to special items10
Awareness cap: server day 10160
Awareness cap: server day 3160
Stamina regen speed11
Dance cooldown (hours)14
Training ground XP11
Portal interconnection11
Tribe exploration event11
Tribe transport caravan event11
PvP poise damage taken by players10.8
PvP stamina damage taken by players10.8
Player damage to buildings11
No-respawn radius: players11
Perfect reshaping11
Battlefield mode10
Physics optimisation distance16666
Physics optimisation11
Item spoilage time11
Death bag lifetime11
Coefficient must be zero10
Mood decay rate11
Mood growth rate11
Information entry cap15
Repair durability-cap loss10
Repair material cost11
Sleep (dormancy) distance110000
Days offline before tribesmen go dormant17
Wildlife damage to buildings14
Campfire burn rate11
PvP friendly fire (master)10
Others may open your workbenches10
Others may open your chests10
Animal summon distance11
Vegetation regrowth speed11
Crafting XP11
Crafting speed11
Body level-up: spendable points11
Resource node health11
Tribesman remote storage access11
Tribesman duplication11
Crop yield11
Crop fertiliser drain11
Crop growth speed11
Crop water drain11
Crop decay speed11
AI level21
Barbarian taming speed22
Battlefield end: Americas24
Battlefield start: Americas20
Max following animals23
Battlefield end: Asia214
Battlefield start: Asia210
Inventory sync optimisation21
Disable glider20
Chest loot-pack tier20
Chest loot21.5
Damage taken from wildlife21
Body level-up: default attribute points21
Downed (near-death) state21
Boss death event20
Boss equipment drop-rate correction21
Boss equipment durability correction21
Boss drops21.5
Gathering efficiency21.5
Gathering yield21.5
Gathering XP23
Automated production yield21.5
Mining yield21.5
Body XP22
Cap chest equipment quality20
Body reshaping time22
Fielded tribesman kill-XP share21
Converter efficiency210
Crew size21
Elite/boss proficiency bonus band20
Damage dealt to wildlife21
Animal level-up: default attribute points21
Wildlife boss poise damage21
Wildlife boss stamina damage21
Animal produce yield21.5
Fielded animal count21
Wildlife attack damage21
Animal level-up: HP/ATK/DEF gain21
Wildlife damage taken21
Wildlife quality21.5
Animal production speed21.5
Animal growth speed22
Animal carcass yield21.5
Animal prime-cut yield21.5
Wildlife poise damage21
Wildlife stamina damage21
Animal food drain21.2
Animal water drain21.2
Animal level-up: spendable points21
Draw dungeon routes (debug)20
Respawn inside dungeons21
Dynamic boss scaling20
Awareness cap: server day 8260
Elite equipment drop-rate correction21
Elite equipment durability correction21
Floating foundations21
Body level-up: HP/ATK/DEF gain21
Battlefield end: Europe221
Battlefield start: Europe217
Awareness XP23
Logging yield21.5
Animal breeding speed22
Awareness cap: server day 5260
Awareness cap: server day 1260
Awareness cap: server day 4260
Incubation speed22
Move death bag on respawn20
Daylight fraction20.8
Time flow rate224
Personal map markers220
Personal animal cap240
Personal ship cap25
Personal special-animal cap22
Personal Ray-class airship cap22
Extra tribesmen: Connection Enhancement I26
Extra tribesmen: Connection Enhancement III250
Extra tribesmen: Connection Enhancement II210
Tribe map markers220
Tribe animal cap250
Tribe member cap220
Tribe ship cap220
Tribe special-animal cap22
Tribe Ray-class airship cap25
Tribe tribesman cap2100
Damage to structures21
Ignore objects between camera and character21
PvP20
Wake distance29000
Keep starting body data on respawn21
Ignore enemy builds in own campfire range21
Starting Awareness level21
Guided tasks21
Boss entrance cinematic21
Machine capture21
Downed-state health regen21.5
Fleet invasion20
Area build-count limit21
Limit interaction on damaged buildings21
Player portals move goods21
Building decay21
Building decay speed20.5
Build height limit20
Pre-build preview21
Build & repair speed22
No-respawn radius: buildings21
Invasion assault minutes290
No-build zones21
Mental drain20
Elite barbarian drops21.5
Structure-healing placement mode21
Cross-server20
Fast-arrive when blocked20
Platform animal carry weight21
Invasion cooldown minutes2120
Mask XP22
Barbarian level-up: default attribute points21
Wild barbarian damage21
Barbarian level-up: HP/ATK/DEF gain21
Barbarian level-up: spendable points21
Ray airship main gun cooldown21
Craft from nearby containers21
Barbarian boss poise damage21
Barbarian boss stamina damage21
Fielded barbarian count23
Wild barbarian damage taken21
Wild barbarian quality21.5
Barbarian poise damage20.5
Barbarian stamina damage21
Management-mode invasion21
Management-mode invasion countdown21
Mask mimicry upgrade21
Gathering station cap220
Portal cap210
Mysterious converter cap22
Powered conveyor cap21000
Spike trap cap2400
Power mine cap210
Logging station cap220
Floating foundation cap2100
Max carry weight21
Personal campfire cap26
Tribe campfire cap26
Max Awareness level260
Mammoth/ship build-count multiplier23
Excavation station cap220
Hibernation pod cap210
Mental recovery rate21
Movement optimisation21
Durability loss21
New campfire grace period21
Awareness cap: server day 9260
Normal barbarian equipment drop-rate correction21
Normal barbarian equipment durability correction21
Infinite build mode from ESC menu21
Mount/follower kill-XP share21
PvE: only same tribe may open death bags21
PvP window end: Americas, weekend224
PvP window start: Americas, weekend20
PvP window end: Americas, weekday224
PvP window start: Americas, weekday20
PvP window end: Asia, weekend224
PvP window start: Asia, weekend20
PvP window end: Asia, weekday224
PvP window start: Asia, weekday20
PvP window end: Europe, weekend224
PvP window start: Europe, weekend20
PvP window end: Europe, weekday224
PvP window start: Europe, weekday20
PvP percentage true damage21
PvP melee damage20.4
PvP damage: hostile players21
PvP damage: friendly players20.06
PvP damage: non-player objects20
PvP ranged damage20.4
Climbing21
Stamina recovery delay21
Platforms affect pathfinding21
Mammoth/ship build range limit21
Mammoth/ship build-count limit21
No item drop on death20
PvE hit-detection range scale21
PvP friendly fire (players)21
PvP protection inside campfire range21
Normal barbarian drops21.5
Other XP23
Breath recovery speed21.5
Breath drain20.6
Fuel consumption21.2
Heat accumulation rate21
Parry difficulty21
Break-free skill cooldown21
Relic chest event20
Force monster respawn on restart21
Character inventory slots2120
Roll i-frames21
Invasion window start hour20
Invasion window end hour224
Invasion total enemies (max)296
Invasion total enemies (min)28
Invasion enemy level21.2
Invasion scale20.8
Monster invasion21
Concurrent invasions23
Enemies per wave (max)220
Enemies per wave (min)26
Invasion enemy strength20.8
Invasion burn coefficient20.5
Invasion reward interval23
Invasion slaughter coefficient20.5
Ruins exploration event21
Awareness cap: server day 2260
Awareness cap: server day 7260
Kill XP23
Kill XP share20.4
Health regen speed21.5
Food drain21.2
Ship blueprints consume materials21
Proficiency XP22
Timed enemy respawn in occupied camps20
Water drain21.2
Awareness cap: server day 6260
Special event boss21
Server event end: Americas25
Server event start: Americas223
Server event end: Asia216
Server event start: Asia210
Server event overrides20
Server event end: Europe223
Server event start: Europe217
Server event region20
Server event: server age21
Server event trigger interval23600
Server event trigger chance250
Server event trigger limit224
Random invasions21
Target lock-on21
Invasion scouting minutes220
Yield multipliers apply to special items20
Awareness cap: server day 10260
Awareness cap: server day 3260
Stamina regen speed21.5
Dance cooldown (hours)24
Training ground XP210
Portal interconnection21
Tribe exploration event21
Tribe transport caravan event21
PvP poise damage taken by players20.8
PvP stamina damage taken by players20.8
Player damage to buildings21
No-respawn radius: players21
Perfect reshaping21
Battlefield mode20
Physics optimisation distance26666
Physics optimisation21
Item spoilage time21.5
Death bag lifetime21.5
Coefficient must be zero20
Mood decay rate21.2
Mood growth rate21
Information entry cap25
Repair durability-cap loss20
Repair material cost21
Sleep (dormancy) distance210000
Days offline before tribesmen go dormant27
Wildlife damage to buildings22
Campfire burn rate21.2
PvP friendly fire (master)20
Others may open your workbenches20
Others may open your chests20
Animal summon distance21
Vegetation regrowth speed21.5
Crafting XP23
Crafting speed22
Body level-up: spendable points21
Resource node health21
Tribesman remote storage access21
Tribesman duplication21
Crop yield21.5
Crop fertiliser drain21.2
Crop growth speed22
Crop water drain21.2
Crop decay speed21