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Resource node health
Multiplier on the health of harvestable nodes.
Read from the Soulmask dedicated‑server package,
build 25117130 ·
extracted 2026-09-05
Key ZiYuanShengMingRatio · category Harvesting, drops & production · developer’s label 采集资源生命倍率
range varies by mode
Permitted range
| Mode | Slot | Min | Max | Default |
|---|---|---|---|---|
| Default | 0 | 0.1 | 3 | 1 |
| Default | 1 | 0.1 | 10 | 1 |
| Default | 2 | 0.1 | 3 | 1 |
| Action | 0 | 0.1 | 3 | 1 |
| Action | 1 | 0.1 | 3 | 1 |
| Action | 2 | 0.1 | 3 | 1 |
| Creative | 0 | 0.1 | 3 | 2 |
| Creative | 1 | 0.1 | 3 | 2 |
| Creative | 2 | 0.1 | 3 | 2 |
| Management | 0 | 0.1 | 3 | 1 |
| Management | 1 | 0.1 | 3 | 1 |
| Management | 2 | 0.1 | 3 | 1 |
| PvP | 0 | 0.1 | 3 | 1 |
| PvP | 1 | 0.1 | 3 | 1 |
| PvP | 2 | 0.1 | 3 | 1 |
This setting's range is not the same everywhere — 3 distinct range sets across the 15 mode/slot combinations. A configurator that shows one range for it is wrong somewhere.
Default by difficulty
| Casual | Easy | Normal | Hard | Master | Custom |
|---|---|---|---|---|---|
| 1 | 1 | 1 | 1 | 1 | 1 |
Difficulty names are the game’s own (EGameXishuNandu, read from the server binary); the English is ours.
What the developer’s own servers set it to
Grouped by value across the 36 official templates that set this setting.
| Value | Templates | Which |
|---|---|---|
| 1 | 29 | Action, Action_Custom, Action_Dashi, Action_Jiandan, Action_Kunnan, Action_Putong, Action_Xiuxian, Custom, Dashi, Jiandan, Kunnan, Management and 17 more |
| 2 | 7 | Creative, Creative_Custom, Creative_Dashi, Creative_Jiandan, Creative_Kunnan, Creative_Putong, Creative_Xiuxian |