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Resource node health

Multiplier on the health of harvestable nodes.

Read from the Soulmask dedicated‑server package, build 25117130 · extracted 2026-09-05

Key ZiYuanShengMingRatio · category Harvesting, drops & production · developer’s label 采集资源生命倍率

range varies by mode

Permitted range

ModeSlotMinMaxDefault
Default00.131
Default10.1101
Default20.131
Action00.131
Action10.131
Action20.131
Creative00.132
Creative10.132
Creative20.132
Management00.131
Management10.131
Management20.131
PvP00.131
PvP10.131
PvP20.131

This setting's range is not the same everywhere — 3 distinct range sets across the 15 mode/slot combinations. A configurator that shows one range for it is wrong somewhere.

Default by difficulty

CasualEasyNormalHardMasterCustom
111111

Difficulty names are the game’s own (EGameXishuNandu, read from the server binary); the English is ours.

What the developer’s own servers set it to

Grouped by value across the 36 official templates that set this setting.

ValueTemplatesWhich
129Action, Action_Custom, Action_Dashi, Action_Jiandan, Action_Kunnan, Action_Putong, Action_Xiuxian, Custom, Dashi, Jiandan, Kunnan, Management and 17 more
27Creative, Creative_Custom, Creative_Dashi, Creative_Jiandan, Creative_Kunnan, Creative_Putong, Creative_Xiuxian