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Downed-state health regen

How fast health recovers while in the downed (feigned-death) state.

Read from the Soulmask dedicated‑server package, build 25117130 · extracted 2026-09-05

Key JiaSiHuiFuRatio · category Combat & damage · developer’s label 假死状态生命恢复速度

range varies by mode

Permitted range

ModeSlotMinMaxDefault
Default0051
Default10101
Default2051
Action0051
Action1051
Action2051
Creative0051
Creative1051
Creative2051
Management0051
Management1051
Management2051
PvP0051
PvP1051
PvP2051

This setting's range is not the same everywhere — 2 distinct range sets across the 15 mode/slot combinations. A configurator that shows one range for it is wrong somewhere.

Default by difficulty

CasualEasyNormalHardMasterCustom
5210.80.51

Difficulty names are the game’s own (EGameXishuNandu, read from the server binary); the English is ours.

What the developer’s own servers set it to

Grouped by value across the 38 official templates that set this setting.

ValueTemplatesWhich
136Action, Action_Custom, Action_Dashi, Action_Jiandan, Action_Kunnan, Action_Putong, Action_Xiuxian, Creative, Creative_Custom, Creative_Dashi, Creative_Jiandan, Creative_Kunnan and 24 more
0.58Creative_Dashi, Dashi, Management_Dashi, PVP_Dashi, PVP_Kunnan, PVP_Putong, PvE_04P_Hardcore, PvE_10P_Hardcore
0.83Creative_Kunnan, Kunnan, Management_Kunnan
23Creative_Jiandan, Jiandan, Management_Xiuxian
52Creative_Xiuxian, Xiuxian
1.51Management_Jiandan