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Parry difficulty
How tight the parry/riposte window is.
Read from the Soulmask dedicated‑server package,
build 25117130 ·
extracted 2026-09-05
Key ReboundDifficulty · category Combat & damage · developer’s label 弹反难度
range varies by mode
Permitted range
| Mode | Slot | Min | Max | Default |
|---|---|---|---|---|
| Default | 0 | 0 | 2 | 1 |
| Default | 1 | 0 | 2 | 1 |
| Default | 2 | 0 | 2 | 1 |
| Action | 0 | 0 | 2 | 2 |
| Action | 1 | 0 | 2 | 2 |
| Action | 2 | 0 | 2 | 2 |
| Creative | 0 | 0 | 2 | 0 |
| Creative | 1 | 0 | 2 | 0 |
| Creative | 2 | 0 | 2 | 0 |
| Management | 0 | 0 | 2 | 0 |
| Management | 1 | 0 | 2 | 0 |
| Management | 2 | 0 | 2 | 0 |
| PvP | 0 | 0 | 2 | 2 |
| PvP | 1 | 0 | 2 | 2 |
| PvP | 2 | 0 | 2 | 2 |
This setting's range is not the same everywhere — 3 distinct range sets across the 15 mode/slot combinations. A configurator that shows one range for it is wrong somewhere.
Default by difficulty
| Casual | Easy | Normal | Hard | Master | Custom |
|---|---|---|---|---|---|
| 0 | 0 | 1 | 1 | 2 | 1 |
Difficulty names are the game’s own (EGameXishuNandu, read from the server binary); the English is ours.
What the developer’s own servers set it to
Grouped by value across the 35 official templates that set this setting.
| Value | Templates | Which |
|---|---|---|
| 2 | 18 | Action, Action_Custom, Action_Dashi, Action_Jiandan, Action_Kunnan, Action_Putong, Action_Xiuxian, Dashi, Management_Dashi, Management_Kunnan, Management_Putong, PVP and 6 more |
| 0 | 16 | Creative, Creative_Custom, Creative_Dashi, Creative_Jiandan, Creative_Kunnan, Creative_Putong, Creative_Xiuxian, Jiandan, Management, Management_Custom, Management_Dashi, Management_Jiandan and 4 more |
| 1 | 9 | Custom, Dashi, Jiandan, Kunnan, Management_Custom, Management_Jiandan, Putong, Xiuxian, base |