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PvP_BattleField

An official server configuration, decoded.

Read from the Soulmask dedicated‑server package, build 25117130 · extracted 2026-09-05

Shipped as GameXishu_Template_PvP_BattleField.json in the dedicated-server package. This is a configuration the developer runs, not a community suggestion.

SettingSlotValue
AI level01
Barbarian taming speed05
Battlefield end: Americas04
Battlefield start: Americas00
Max following animals01
Battlefield end: Asia014
Battlefield start: Asia010
Disable glider01
Chest loot-pack tier00
Chest loot01
Damage taken from wildlife01
Body level-up: default attribute points01
Downed (near-death) state01
Boss death event00
Boss equipment drop-rate correction00.2
Boss equipment durability correction00.5
Boss drops01
Gathering efficiency01
Gathering yield01
Gathering XP05
Automated production yield01
Mining yield01
Body XP01
Body reshaping time01
Converter efficiency05
Damage dealt to wildlife01
Animal level-up: default attribute points01
Animal produce yield01
Fielded animal count01
Wildlife attack damage01
Animal level-up: HP/ATK/DEF gain01
Wildlife damage taken01
Wildlife quality01
Animal production speed01
Animal growth speed01
Animal carcass yield01
Animal prime-cut yield01
Animal food drain01
Animal water drain01
Animal level-up: spendable points01
Draw dungeon routes (debug)00
Respawn inside dungeons01
Dynamic boss scaling01
Awareness cap: server day 8060
Elite equipment drop-rate correction00.2
Elite equipment durability correction00.5
Body level-up: HP/ATK/DEF gain01
Battlefield end: Europe021
Battlefield start: Europe017
Awareness XP05
Logging yield01
Animal breeding speed01
Awareness cap: server day 5049
Awareness cap: server day 1029
Awareness cap: server day 4044
Incubation speed01
Move death bag on respawn00
Daylight fraction00.8
Time flow rate024
Personal map markers020
Personal animal cap010
Personal special-animal cap01
Extra tribesmen: Connection Enhancement I06
Extra tribesmen: Connection Enhancement III015
Extra tribesmen: Connection Enhancement II010
Tribe map markers020
Tribe animal cap020
Tribe member cap010
Tribe special-animal cap01
Tribe tribesman cap020
Damage to structures01
Ignore objects between camera and character01
PvP01
Wake distance09000
Keep starting body data on respawn01
Starting Awareness level01
Guided tasks01
Boss entrance cinematic01
Downed-state health regen01
Area build-count limit01
Limit interaction on damaged buildings01
Player portals move goods00
Building decay01
Building decay speed01
Build height limit01
Pre-build preview01
Build & repair speed01
No-respawn radius: buildings01
Invasion assault minutes090
Mental drain00
Elite barbarian drops01
Structure-healing placement mode01
Cross-server00
Platform animal carry weight01
Invasion cooldown minutes01440
Mask XP05
Barbarian level-up: default attribute points01
Wild barbarian damage01
Barbarian level-up: HP/ATK/DEF gain01
Barbarian level-up: spendable points01
Craft from nearby containers01
Fielded barbarian count01
Wild barbarian damage taken01
Wild barbarian quality01
Management-mode invasion00
Management-mode invasion countdown01
Mask mimicry upgrade01
Portal cap010
Mysterious converter cap03
Max carry weight01
Personal campfire cap06
Tribe campfire cap06
Max Awareness level060
Hibernation pod cap050
Mental recovery rate01
Movement optimisation01
Durability loss01
Awareness cap: server day 9060
Normal barbarian equipment drop-rate correction00.1
Normal barbarian equipment durability correction00.1
PvE: only same tribe may open death bags01
PvP window end: Americas, weekend05
PvP window start: Americas, weekend01
PvP window end: Americas, weekday05
PvP window start: Americas, weekday01
PvP window end: Asia, weekend015
PvP window start: Asia, weekend011
PvP window end: Asia, weekday015
PvP window start: Asia, weekday011
PvP window end: Europe, weekend022
PvP window start: Europe, weekend018
PvP window end: Europe, weekday022
PvP window start: Europe, weekday018
PvP percentage true damage01
PvP melee damage00.4
PvP damage: hostile players01
PvP damage: friendly players00.06
PvP damage: non-player objects00
PvP ranged damage00.4
Climbing01
Stamina recovery delay01
No item drop on death01
PvP friendly fire (players)01
PvP protection inside campfire range00
Normal barbarian drops01
Other XP05
Breath recovery speed01
Breath drain01
Fuel consumption01
Heat accumulation rate01
Relic chest event00
Character inventory slots060
Roll i-frames01
Invasion window start hour00
Invasion window end hour024
Invasion total enemies (max)0128
Invasion total enemies (min)08
Invasion enemy level01
Invasion scale01
Monster invasion00
Concurrent invasions02
Enemies per wave (max)016
Enemies per wave (min)03
Invasion enemy strength01
Invasion burn coefficient00.6
Invasion reward interval04
Invasion slaughter coefficient00.3
Ruins exploration event01
Awareness cap: server day 2034
Awareness cap: server day 7059
Kill XP05
Kill XP share01
Health regen speed01
Food drain01
Proficiency XP01
Timed enemy respawn in occupied camps00
Water drain01
Awareness cap: server day 6054
Special event boss01
Server event end: Americas05
Server event start: Americas023
Server event end: Asia016
Server event start: Asia010
Server event overrides00
Server event end: Europe023
Server event start: Europe017
Server event region00
Server event: server age01
Server event trigger interval03600
Server event trigger chance050
Server event trigger limit02
Random invasions00
Target lock-on01
Invasion scouting minutes020
Yield multipliers apply to special items00
Awareness cap: server day 10060
Awareness cap: server day 3039
Stamina regen speed01
Dance cooldown (hours)04
Training ground XP01
Portal interconnection00
Tribe exploration event01
Tribe transport caravan event01
PvP poise damage taken by players00.8
PvP stamina damage taken by players00.8
Player damage to buildings01
No-respawn radius: players01
Perfect reshaping01
Battlefield mode01
Physics optimisation distance06666
Physics optimisation01
Item spoilage time01
Death bag lifetime01
Coefficient must be zero00
Mood decay rate01
Mood growth rate01
Information entry cap04
Repair durability-cap loss01
Repair material cost01
Sleep (dormancy) distance010000
Days offline before tribesmen go dormant07
Wildlife damage to buildings04
Campfire burn rate01
PvP friendly fire (master)00
Others may open your workbenches00
Others may open your chests00
Animal summon distance01
Vegetation regrowth speed01
Crafting XP05
Crafting speed05
Body level-up: spendable points01
Resource node health01
Tribesman duplication01
Crop yield01
Crop fertiliser drain01
Crop growth speed01
Crop water drain01
Crop decay speed01
AI level11
Barbarian taming speed15
Battlefield end: Americas14
Battlefield start: Americas10
Max following animals11
Battlefield end: Asia114
Battlefield start: Asia110
Disable glider11
Chest loot-pack tier10
Chest loot11
Damage taken from wildlife11
Body level-up: default attribute points11
Downed (near-death) state11
Boss death event10
Boss equipment drop-rate correction10.2
Boss equipment durability correction10.5
Boss drops11
Gathering efficiency11
Gathering yield11
Gathering XP15
Automated production yield11
Mining yield11
Body XP11
Body reshaping time11
Converter efficiency15
Damage dealt to wildlife11
Animal level-up: default attribute points11
Animal produce yield11
Fielded animal count11
Wildlife attack damage11
Animal level-up: HP/ATK/DEF gain11
Wildlife damage taken11
Wildlife quality11
Animal production speed11
Animal growth speed11
Animal carcass yield11
Animal prime-cut yield11
Animal food drain11
Animal water drain11
Animal level-up: spendable points11
Draw dungeon routes (debug)10
Respawn inside dungeons11
Dynamic boss scaling11
Awareness cap: server day 8160
Elite equipment drop-rate correction10.2
Elite equipment durability correction10.5
Body level-up: HP/ATK/DEF gain11
Battlefield end: Europe121
Battlefield start: Europe117
Awareness XP15
Logging yield11
Animal breeding speed11
Awareness cap: server day 5149
Awareness cap: server day 1129
Awareness cap: server day 4144
Incubation speed11
Move death bag on respawn10
Daylight fraction10.8
Time flow rate124
Personal map markers120
Personal animal cap110
Personal special-animal cap11
Extra tribesmen: Connection Enhancement I16
Extra tribesmen: Connection Enhancement III115
Extra tribesmen: Connection Enhancement II110
Tribe map markers120
Tribe animal cap120
Tribe member cap110
Tribe special-animal cap11
Tribe tribesman cap120
Damage to structures11
Ignore objects between camera and character11
PvP11
Wake distance19000
Keep starting body data on respawn11
Starting Awareness level11
Guided tasks11
Boss entrance cinematic11
Downed-state health regen11
Area build-count limit11
Limit interaction on damaged buildings11
Player portals move goods10
Building decay11
Building decay speed11
Build height limit11
Pre-build preview11
Build & repair speed11
No-respawn radius: buildings11
Invasion assault minutes190
Mental drain10
Elite barbarian drops11
Structure-healing placement mode11
Cross-server10
Platform animal carry weight11
Invasion cooldown minutes11440
Mask XP15
Barbarian level-up: default attribute points11
Wild barbarian damage11
Barbarian level-up: HP/ATK/DEF gain11
Barbarian level-up: spendable points11
Craft from nearby containers11
Fielded barbarian count11
Wild barbarian damage taken11
Wild barbarian quality11
Management-mode invasion10
Management-mode invasion countdown11
Mask mimicry upgrade10
Portal cap110
Mysterious converter cap13
Max carry weight11
Personal campfire cap16
Tribe campfire cap16
Max Awareness level160
Hibernation pod cap150
Mental recovery rate11
Movement optimisation11
Durability loss11
Awareness cap: server day 9160
Normal barbarian equipment drop-rate correction10.1
Normal barbarian equipment durability correction10.1
PvE: only same tribe may open death bags11
PvP window end: Americas, weekend15
PvP window start: Americas, weekend11
PvP window end: Americas, weekday15
PvP window start: Americas, weekday11
PvP window end: Asia, weekend115
PvP window start: Asia, weekend111
PvP window end: Asia, weekday115
PvP window start: Asia, weekday111
PvP window end: Europe, weekend122
PvP window start: Europe, weekend118
PvP window end: Europe, weekday122
PvP window start: Europe, weekday118
PvP percentage true damage11
PvP melee damage10.4
PvP damage: hostile players11
PvP damage: friendly players10.06
PvP damage: non-player objects10
PvP ranged damage10.4
Climbing11
Stamina recovery delay11
No item drop on death11
PvP friendly fire (players)11
PvP protection inside campfire range10
Normal barbarian drops11
Other XP15
Breath recovery speed11
Breath drain11
Fuel consumption11
Heat accumulation rate11
Relic chest event10
Character inventory slots160
Roll i-frames11
Invasion window start hour10
Invasion window end hour124
Invasion total enemies (max)1128
Invasion total enemies (min)18
Invasion enemy level11
Invasion scale11
Monster invasion10
Concurrent invasions12
Enemies per wave (max)116
Enemies per wave (min)13
Invasion enemy strength11
Invasion burn coefficient10.6
Invasion reward interval14
Invasion slaughter coefficient10.3
Ruins exploration event11
Awareness cap: server day 2134
Awareness cap: server day 7159
Kill XP15
Kill XP share11
Health regen speed11
Food drain11
Proficiency XP11
Timed enemy respawn in occupied camps10
Water drain11
Awareness cap: server day 6154
Special event boss11
Server event end: Americas15
Server event start: Americas123
Server event end: Asia116
Server event start: Asia110
Server event overrides10
Server event end: Europe123
Server event start: Europe117
Server event region10
Server event: server age11
Server event trigger interval13600
Server event trigger chance150
Server event trigger limit12
Random invasions10
Target lock-on11
Invasion scouting minutes120
Yield multipliers apply to special items10
Awareness cap: server day 10160
Awareness cap: server day 3139
Stamina regen speed11
Dance cooldown (hours)14
Training ground XP11
Portal interconnection10
Tribe exploration event11
Tribe transport caravan event11
PvP poise damage taken by players10.8
PvP stamina damage taken by players10.8
Player damage to buildings11
No-respawn radius: players11
Perfect reshaping11
Battlefield mode11
Physics optimisation distance16666
Physics optimisation11
Item spoilage time11
Death bag lifetime11
Coefficient must be zero10
Mood decay rate11
Mood growth rate11
Information entry cap14
Repair durability-cap loss11
Repair material cost11
Sleep (dormancy) distance110000
Days offline before tribesmen go dormant17
Wildlife damage to buildings14
Campfire burn rate11
PvP friendly fire (master)10
Others may open your workbenches10
Others may open your chests10
Animal summon distance11
Vegetation regrowth speed11
Crafting XP15
Crafting speed15
Body level-up: spendable points11
Resource node health11
Tribesman duplication11
Crop yield11
Crop fertiliser drain11
Crop growth speed11
Crop water drain11
Crop decay speed11
AI level21
Barbarian taming speed25
Battlefield end: Americas24
Battlefield start: Americas20
Max following animals21
Battlefield end: Asia214
Battlefield start: Asia210
Disable glider21
Chest loot-pack tier20
Chest loot21
Damage taken from wildlife21
Body level-up: default attribute points21
Downed (near-death) state21
Boss death event20
Boss equipment drop-rate correction20.2
Boss equipment durability correction20.5
Boss drops21
Gathering efficiency21
Gathering yield21
Gathering XP25
Automated production yield21
Mining yield21
Body XP21
Body reshaping time21
Converter efficiency25
Damage dealt to wildlife21
Animal level-up: default attribute points21
Animal produce yield21
Fielded animal count21
Wildlife attack damage21
Animal level-up: HP/ATK/DEF gain21
Wildlife damage taken21
Wildlife quality21
Animal production speed21
Animal growth speed21
Animal carcass yield21
Animal prime-cut yield21
Animal food drain21
Animal water drain21
Animal level-up: spendable points21
Draw dungeon routes (debug)20
Respawn inside dungeons21
Dynamic boss scaling21
Awareness cap: server day 8260
Elite equipment drop-rate correction20.2
Elite equipment durability correction20.5
Body level-up: HP/ATK/DEF gain21
Battlefield end: Europe221
Battlefield start: Europe217
Awareness XP25
Logging yield21
Animal breeding speed21
Awareness cap: server day 5249
Awareness cap: server day 1229
Awareness cap: server day 4244
Incubation speed21
Move death bag on respawn20
Daylight fraction20.8
Time flow rate224
Personal map markers220
Personal animal cap210
Personal special-animal cap21
Extra tribesmen: Connection Enhancement I26
Extra tribesmen: Connection Enhancement III215
Extra tribesmen: Connection Enhancement II210
Tribe map markers220
Tribe animal cap220
Tribe member cap210
Tribe special-animal cap21
Tribe tribesman cap220
Damage to structures21
Ignore objects between camera and character21
PvP21
Wake distance29000
Keep starting body data on respawn21
Starting Awareness level21
Guided tasks21
Boss entrance cinematic21
Downed-state health regen21
Area build-count limit21
Limit interaction on damaged buildings21
Player portals move goods20
Building decay21
Building decay speed21
Build height limit21
Pre-build preview21
Build & repair speed21
No-respawn radius: buildings21
Invasion assault minutes290
Mental drain20
Elite barbarian drops21
Structure-healing placement mode21
Cross-server20
Platform animal carry weight21
Invasion cooldown minutes21440
Mask XP25
Barbarian level-up: default attribute points21
Wild barbarian damage21
Barbarian level-up: HP/ATK/DEF gain21
Barbarian level-up: spendable points21
Craft from nearby containers21
Fielded barbarian count21
Wild barbarian damage taken21
Wild barbarian quality21
Management-mode invasion20
Management-mode invasion countdown21
Mask mimicry upgrade21
Portal cap210
Mysterious converter cap23
Max carry weight21
Personal campfire cap26
Tribe campfire cap26
Max Awareness level260
Hibernation pod cap250
Mental recovery rate21
Movement optimisation21
Durability loss21
Awareness cap: server day 9260
Normal barbarian equipment drop-rate correction20.1
Normal barbarian equipment durability correction20.1
PvE: only same tribe may open death bags21
PvP window end: Americas, weekend25
PvP window start: Americas, weekend21
PvP window end: Americas, weekday25
PvP window start: Americas, weekday21
PvP window end: Asia, weekend215
PvP window start: Asia, weekend211
PvP window end: Asia, weekday215
PvP window start: Asia, weekday211
PvP window end: Europe, weekend222
PvP window start: Europe, weekend218
PvP window end: Europe, weekday222
PvP window start: Europe, weekday218
PvP percentage true damage21
PvP melee damage20.4
PvP damage: hostile players21
PvP damage: friendly players20.06
PvP damage: non-player objects20
PvP ranged damage20.4
Climbing21
Stamina recovery delay21
No item drop on death21
PvP friendly fire (players)21
PvP protection inside campfire range20
Normal barbarian drops21
Other XP25
Breath recovery speed21
Breath drain21
Fuel consumption21
Heat accumulation rate21
Relic chest event20
Character inventory slots260
Roll i-frames21
Invasion window start hour20
Invasion window end hour224
Invasion total enemies (max)2128
Invasion total enemies (min)28
Invasion enemy level21
Invasion scale21
Monster invasion20
Concurrent invasions22
Enemies per wave (max)216
Enemies per wave (min)23
Invasion enemy strength21
Invasion burn coefficient20.6
Invasion reward interval24
Invasion slaughter coefficient20.3
Ruins exploration event21
Awareness cap: server day 2234
Awareness cap: server day 7259
Kill XP25
Kill XP share21
Health regen speed21
Food drain21
Proficiency XP21
Timed enemy respawn in occupied camps20
Water drain21
Awareness cap: server day 6254
Special event boss21
Server event end: Americas25
Server event start: Americas223
Server event end: Asia216
Server event start: Asia210
Server event overrides20
Server event end: Europe223
Server event start: Europe217
Server event region20
Server event: server age21
Server event trigger interval23600
Server event trigger chance250
Server event trigger limit22
Random invasions20
Target lock-on21
Invasion scouting minutes220
Yield multipliers apply to special items20
Awareness cap: server day 10260
Awareness cap: server day 3239
Stamina regen speed21
Dance cooldown (hours)24
Training ground XP21
Portal interconnection20
Tribe exploration event21
Tribe transport caravan event21
PvP poise damage taken by players20.8
PvP stamina damage taken by players20.8
Player damage to buildings21
No-respawn radius: players21
Perfect reshaping21
Battlefield mode21
Physics optimisation distance26666
Physics optimisation21
Item spoilage time21
Death bag lifetime21
Coefficient must be zero20
Mood decay rate21
Mood growth rate21
Information entry cap24
Repair durability-cap loss21
Repair material cost21
Sleep (dormancy) distance210000
Days offline before tribesmen go dormant27
Wildlife damage to buildings24
Campfire burn rate21
PvP friendly fire (master)20
Others may open your workbenches20
Others may open your chests20
Animal summon distance21
Vegetation regrowth speed21
Crafting XP25
Crafting speed25
Body level-up: spendable points21
Resource node health21
Tribesman duplication21
Crop yield21
Crop fertiliser drain21
Crop growth speed21
Crop water drain21
Crop decay speed21